C++20 added minimal support for coroutines. I think they’re done in a way that really doesn’t fit into C++, mostly because they don’t follow the zero-overhead principle. Calling a…
From the article, it seems that coroutines and “green threads” (e.g. goroutines and lua coroutines) are quite different things. As far as I understood, coroutines are just a way to pause/resume operation while retaining local scope state
From the article, it seems that coroutines and “green threads” (e.g. goroutines and lua coroutines) are quite different things. As far as I understood, coroutines are just a way to pause/resume operation while retaining local scope state