There is currently a very funny, kind of sad dust-up over Helldivers 2, in which self-proclaimed “anti-woke” gamers have previously heralded it as a rare game where they believe “politics” does not play a factor. Their faith was been shaken by an Arrowhead community manager they believed they found to be (gasp) progressive who was then subsequently harassed, but their head-scratching reading of Helldivers 2 as a “non-political” game is worth examining.
The only thing that makes sense is that these players have the shallowest of surface-level readings of the game. You are a patriotic soldier serving Super Earth. You must kill bugs and evil robots trying to hurt your brothers-in-arms and innocent citizens. There are no storylines to insert progressive causes into, everyone wears helmets so no “forced diversity.” Therefore, no politics.
Of course, this is…wildly off the mark, as Helldivers 2 is about the most blatantly obvious satire of militaristic fascism since the film that inspired it, Starship Troopers.
Well said!
There are other games, where you play the bad guys, like Payday. Now I am not knowledgeable enough about the Helldivers or Payday lore, so I cannot compare if similar points can be made there. For all I know Payday could be a group of freedom fighters against a militaristic fascist police state.
Or are there any other games of that genre, where you play the bad guys, and it is made more clear on which side you are on?
There are some others, although I don’t know that they always need to do a “this is bad btw” message. Like Paday or GTA are crime fantasies. The player gets to have fun pretending to act outside the bounds of law and/or morality and get away with it in a safe environment. In the same way you root for the thieves in a heist movie. Although in a movies usually they do more to give you reasons to like the heroes like giving them some sad backstory.
These aren’t really trying to be a political commentary on crime. They might have a component of criticizing the society that forces people into crime, but I don’t know they have anything to say about the act or the people who do it in specific. And they don’t really need to. Not just because they don’t need to send a political message, but also because the game depends on the general understanding that crime is bad and. If it didn’t have that cultural context as a backdrop, the element of the game that makes the player feel like they’re getting away with something they shouldn’t be wouldn’t be effective.
Or to make a more direct thematic comparison: Call of Duty. They’re military fantasy games. The games are pretty much unironic imperialist propaganda. They, like a lot of big budget action movies that include military hardware, get direct support from, and in exchange cede editorial control to, the US military. In these games you are cast as a heroic soldier for either the US or an ally fighting against a bunch of evil, scary foreigners who want to destroy our way of life. When the bad guy turns out to be part of the military, it’s one rogue guy/faction. The one setting that doesn’t twist real life imperialist invasions as being good is WWII. But in the broader context, by placing the fight against the Nazis next to conflicts which have largely been about resource extraction and access to markets, they project the roles of WWII, where America is the good guy and the ones they’re fighting are evil, onto those invasions.
While CoD has to do some work to characterize the enemies to avoid humanizing them, they are heavily leaning on the pre-existing cultural assumption that America is good and brings freedom and democracy to the world. So while I’d criticize CoD for being what it is, I can’t really critique its effectiveness in conveying its message. It might not win over someone who already knows what’s up, and it probably doesn’t make any difference to the complete fascist nutjobs, for most people who don’t like violence and war, but might be convinced it’s necessary for some greater good, it helps reinforce the message that the wars we’re fighting are necessary and are for the greater good.
So yeah. My criticism of Helldivers 2 isn’t just that it doesn’t say it to your face that the things it depicts and represents are bad. It’s just that if it is a satire (and I don’t really have any reason to doubt that given a lot of context), I don’t know that it’s that effective at conveying its message. Sort of responding to some of the other comments: I don’t think you can reasonably expect that the majority of players playing a mission based co-op live service action game are going to stop to read lore or chat with NPCs that aren’t mechanically relevant. So if you want anything to get across, it has to happen in the course of gameplay, maybe even integrated into the mechanics. Granted, that game might not turn out to be fun to play, but that might just be a case for video games in general not being a very effective vehicle for anti-violence messaging.
Going back to those 3 groups:
For anti-imperialists, it doesn’t matter. We know already.
For straight up fascists, it doesn’t really do anything to make them re-evaluate their worldview. Maybe they might get something out of the way the lives of the soldiers is so valueless, but I kind of doubt it. But it certainly wouldn’t change their minds about their enemies being non-human and dangerous/worthy of being killed.
For the average person… they might get the overly patriotic propaganda part of it, but there are so many times when these kinds of people recognize that, but then are like “it’s just like some communist dictatorship! Good thing we’re not like that.” There’s zero self awareness. For the part of it about the nature of the enemy and the necessity of military conflict, the killer bugs and bots that we see in game really only reinforce the idea that this is a necessary conflict.
Idk. It’s fine if the game wants to just be a fun goofy shooting game, and I don’t begrudge it for trying to be something more than that even if it fails, but it’s kind of hard to give it much credit either when it basically just copied someone else’s homework poorly.