AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined

  • Kelly@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    4
    ·
    edit-2
    1 year ago

    If small devs are expected to support every platform day one that increases the barrier to entry.

    A world where small teams start their release on one or two platform they find advantageous and then port their successful titles to other platforms after is probably safest for them and offers the most product diversity for consumers.

    • whileloop@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      I’m not a fan of using the same word to describe two very different kinds of exclusively.

      Exclusivity due to platform contracts (i.e., Sony paying a developer to keep a game exclusive to PlayStation), is not the same as exclusivity you described in your comment.

    • Eager Eagle@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      1 year ago

      and then port their successful titles to other platforms

      Well, then they’re not exclusives, are they? I get the point to speed up time to market, but I’m questioning the benefit of having “lifetime exclusives”, or anything beyond 1 year, honestly.

      • Kelly@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        The implication is of course that less successful titles will not be ported either because the company runs out of money or feels they are better off working on their next title than investing more resources on porting a middling title to a second choice platform.