• Barbarian@sh.itjust.works
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    5 months ago

    Very poignant point being made here about employee retention. Mass layoffs are a sledgehammer to institutional knowledge in companies, and retention and advancement of entire teams does the opposite.

    A company literally cannot learn lessons from successes and failures. That’s done by employees in the company. Lose the experience, and you have to start again.

    • Dojan@lemmy.world
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      5 months ago

      Yeah. I also don’t see how one could stay motivated if one knows that they’re like to be let go once the current project is about wrapped up.

  • colourednumbers@slrpnk.net
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    5 months ago

    Interesting read. The airport argued against a short term development model and taxes back a years, maybe even decades long search for the right game formula and it’s perfection. I found it especially interesting how he showed the path from Magica to Helldivers and the retention of core mechanics over the games.

  • onlinepersona@programming.dev
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    5 months ago

    The studios behind these mega hits spent more than a decade iterating on their favorite design ideas until they went supernova.

    With what money? If I had 10 years to iterate on code without releasing it, I too could come up with something nice. Could.

    Anti Commercial-AI license

  • helenslunch@feddit.nl
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    5 months ago

    Depends on how you define success.

    If “success” means a product that gamers love then yes, Helldivers and BG3.

    If “success”= money printing machine, then the answer is live-service, DLC, microtransaction hell.

    Most publishers only care about 1 of these.

  • PatheticGroundThing@beehaw.org
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    5 months ago

    Helldivers 2 is definitely undercooked. It’s probably one of the most unstable games I’ve ever played. I’ve experienced more crashes in 50 hours of HD2 than in 250 hours of vanilla Fallout 4 and 150 hours of lightly modded Skyrim Special Edition put together.

    Not to mention the extremely strange bugs that pop up every new update. My friend would often get downright bluescreens from the game, sometimes he would be cursed and completely unable to be called in as reinforcement. The reinforcement beacon would just disappear after a few seconds. Other players on the team would still be called in, just not him.

    Then the fact that flamethrowers didn’t work properly for anyone but the host for a long time, so Arrowhead responded by buffing fire damage in general. Cue the flamethrower still not working, and flamethrower enemies like the Hulk simply instakilling you instead. I’m not even sure if they’ve fixed that one yet.

    Or armor values not working for a long time after launch. Or the kill messages when you die being completely up in the air, many times displaying that you were killed by a teammate or yourself when you get swarmed with enemies or thrown off a cliff. I’ve been accused of a lot of teamkills because of that. Or how shooting down an automaton dropship would have a 50% chance of actually killing the enemies under it, and a 50% chance of giving them a big bunker they can clip through and shoot out of, but you can’t shoot them back. Or Pelican 1 not landing for over a minute, just hovering in the air not even shooting at enemies. Then there were all the times that picking up medals or super credits inside the map would just paralyze your character completely, making you unable to move at all until you take some damage.

    I really do not understand the online gamer circlejerk that has formed around this game. Is it the Battlefield Helldiver momentsTM? Screaming at ragdolls with your friends?

    • helenslunch@feddit.nl
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      5 months ago

      That sounds like a you problem. I’ve not experienced any of that in >50 hours of gameplay.

      The only glitches I’ve experienced are graphical.

      Have you tried running it on Linux?