This week, we were approached by modder EXXXcellent with something remarkable: the existence of a path tracing renderer within Dragon's Dogma 2. The technolo...
Somewhat off-topic here as it’s not about DD2 but I was wondering about raytraced shadows the other day and what the real advantage even was to it. I have some PS5 games with raytraced shadows (no reflections unfortunately) and swapping between RT and non RT, I honestly can’t see a difference in the quality of the shadows. If the previous methods of soft shadowing is already really good looking, what’s the point of ray tracing them and losing the speed? Other lighting and reflection effects look way better than the current methods of faking it, but shadows not so much.
Elden Ring, Control, Deathloop, and Rift Apart. Rift Apart is the best looking of the bunch, but also has the most ray tracing features afaik.
I did most comparisons of the shadows alone in ER because I know for sure that it only has RT shadows. The games only give you RT on or RT off or Quality vs Performance, so it was the best I could do to eliminate variables. My PC still has a 1660 super so I can’t exactly test on that lol
I can agree ER doesn’t have an interesting implementation. I always assumed they added it just to get some experience with the tech rather than anything practical. It was just randomly dropped in an update.
Somewhat off-topic here as it’s not about DD2 but I was wondering about raytraced shadows the other day and what the real advantage even was to it. I have some PS5 games with raytraced shadows (no reflections unfortunately) and swapping between RT and non RT, I honestly can’t see a difference in the quality of the shadows. If the previous methods of soft shadowing is already really good looking, what’s the point of ray tracing them and losing the speed? Other lighting and reflection effects look way better than the current methods of faking it, but shadows not so much.
What’s the game?
Elden Ring, Control, Deathloop, and Rift Apart. Rift Apart is the best looking of the bunch, but also has the most ray tracing features afaik.
I did most comparisons of the shadows alone in ER because I know for sure that it only has RT shadows. The games only give you RT on or RT off or Quality vs Performance, so it was the best I could do to eliminate variables. My PC still has a 1660 super so I can’t exactly test on that lol
I can agree ER doesn’t have an interesting implementation. I always assumed they added it just to get some experience with the tech rather than anything practical. It was just randomly dropped in an update.