Title. Turning off the fancy effects (which can be done with Alt+Shift+F12) improves performance slightly, but having to toggle them on and off every time I start a game is… Y’know. A thing.
I was wondering if there was a way to automate it, like game opens -> they turn off, game process ends -> they turn back on
There’s a ‘gamemode’ package (arch wiki) but it’s more for niceness and gpu governor.
My proposal: figure out how you can disable effects via cli on KDE and create a little script.
Yeah I have gamemode and use it.
But I see.
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you can create a application or window rule via the game’s window operation menu’s “more” submenu (can use the equivilant shortcut if full screen or no border) once you open the dialog, the thing you’d be looking to add is “block compositing” set to “force”. it will automatically turn compositing back on once the process is closed
Ooooo fancy. Noted, will attempt.
I’ve also used this and it solved some performance issues with a game.
Doesn’t work on Plasma 6 yet, but there’s probably a way to auto convert qt5 to 6 with minimal problems.
Lutris can execute scripts before launching game and after closing game. I use this to disable “win” key in games.
You don’t want to win?
/s
Pretty sure “turn off desktop effects” is an actual option in lutris.
Lutris has a toggle for this so you could check what that calls and add it to your launch script.
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Just use Wayland, then you don’t have to care about this
Nice non answer. Wayland draws giant black boxes on my rocket league half the time so that won’t work.
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As a matter of fact, I switched out of Ubunth which had this and other issues, no black boxes on Fedora.
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Unfortunately Wayland breaks Inkscape and GIMP and even caused Firefox to be unstable for me.
So like
Thanks but no thanks?
Maybe in 5 years. Let it stay in the oven for a bit longer.