I feel like I’ve been hearing about AMDs “next” CPU having dozens of cores on a bunch of chiplets for the last few generations, then the main gaming consumer parts end up with 6 or 8 or something.
Most games can’t take advantage of more than a couple cores anyway, and the high-core-count CPUS often sacrifice a little clock speed.
The optimal gaming CPU is like 4-8 cores but with a high clock speed. The 32+ core machines are for compute heavy tasks like CAD or running simulations. Sometimes compilers.
I feel like I’ve been hearing about AMDs “next” CPU having dozens of cores on a bunch of chiplets for the last few generations, then the main gaming consumer parts end up with 6 or 8 or something.
Most games can’t take advantage of more than a couple cores anyway, and the high-core-count CPUS often sacrifice a little clock speed.
The optimal gaming CPU is like 4-8 cores but with a high clock speed. The 32+ core machines are for compute heavy tasks like CAD or running simulations. Sometimes compilers.