Yeah, but it’s easy to overuse it. If your for loop is much longer. For a few lines I’d agree, don’t bother using something longer.
Code should scream out it’s intent for the reader to see. It’s why you are doing something that needs to be communicated, not what you are doing. “i”, “counter” or “index” all scream out what you are doing, not why. This is more important than the name being short (but for equal explanations of intent, go with the shorter name). The for loop does that already.
If you can’t do that, be more precise. At the least make it “cardIndex”, or “searchIndex”. It makes it easier to connect the dots.
Index can be useful but start looking for mapping and sorting functions. Or foreach. If you really must index, sure go use index or I if it’s conventionally understood. But reading something like for I in e where p == r.status is really taxing to make sense of
Oh yeah, I map, filter and reduce pretty much everywhere I can. But sometimes you need the index and i is so commonly understood to be that, I’d say it could even be less legible to deviate from that convention
It’s not incoherent, it just takes a tiny bit more effort to mentally parse as it’s not a stereotypical for loop. Maybe it’s just me, but let me try and explain
With the i example if you’re familiar enough with a language, your brain will gloss over the unimportant syntax, you go straight to the comparison and then whether it’s incrementing or decrementing.
With the other example, the first my brain did was notice it’s not following convention, which then pushes me to read the line carefully as there is probably a reason it doesn’t.
I’m not saying it’s a huge difference or anything, but following code conventions like this makes things like code reviews much easier cumulatively.
Honest question: is there a mapping function that handles the case where you need to loop through an iterable, and conditionally reference an item one or two steps ahead in the iterable?
Something like parsing a string that could have command codes in it of varying length. So I guess the difference is, is this a 1-, 2-, or 3-character code?
I have something like this in a barcode generator and I keep trying to find a way to make it more elegant, but I keep coming back to index and offset as the simplest and most understandable approach.
This would map arr and return halved values for elements for which the element two steps ahead is even. This should be available in languages where map is present. And sorry for possible typos, writing this on mobile.
I’d say except indices in general. Just bloats every line where you need to use them. Imagine writing CUDA C++ where you regularly add and multiply stuff and every number is referenced via (usually) 1-3 indices. Horrible.
An iterator is commonly understood to be an object and thus something much more complex than a simple integer. This is the exact opposite of more clear.
I have a convention to correlate the size of variable scope with its name length.
If a variable is used all over the program, it will be named “response”. If it is <15 lines, then it can be “res”. If it is less than 3 lines, it can be only “r”.
This makes reading code a bit simpler, because it makes unimportant, local vars short and unnoticeable.
Using single character variable names is always bad practice
Except
i
right? Something likecounter
orindex
seems unconventional and unnecessarily verboseYeah, but it’s easy to overuse it. If your for loop is much longer. For a few lines I’d agree, don’t bother using something longer.
Code should scream out it’s intent for the reader to see. It’s why you are doing something that needs to be communicated, not what you are doing. “i”, “counter” or “index” all scream out what you are doing, not why. This is more important than the name being short (but for equal explanations of intent, go with the shorter name). The for loop does that already.
If you can’t do that, be more precise. At the least make it “cardIndex”, or “searchIndex”. It makes it easier to connect the dots.
Index can be useful but start looking for mapping and sorting functions. Or foreach. If you really must index, sure go use index or I if it’s conventionally understood. But reading something like for I in e where p == r.status is really taxing to make sense of
Oh yeah, I map, filter and reduce pretty much everywhere I can. But sometimes you need the index and
i
is so commonly understood to be that, I’d say it could even be less legible to deviate from that conventionIn what world is
for (int index = 0; index < objectToIterate; index++) { // DO YO THANG }
less coherent than
for (int i; i < objectToIterate; i++) { // DO YO THANG }
The world where the convention is
i
What’s incoherent about the first one? Why is index bad beyond standards
It’s not incoherent, it just takes a tiny bit more effort to mentally parse as it’s not a stereotypical for loop. Maybe it’s just me, but let me try and explain
With the
i
example if you’re familiar enough with a language, your brain will gloss over the unimportant syntax, you go straight to the comparison and then whether it’s incrementing or decrementing.With the other example, the first my brain did was notice it’s not following convention, which then pushes me to read the line carefully as there is probably a reason it doesn’t.
I’m not saying it’s a huge difference or anything, but following code conventions like this makes things like code reviews much easier cumulatively.
Honest question: is there a mapping function that handles the case where you need to loop through an iterable, and conditionally reference an item one or two steps ahead in the iterable?
In Haskell, you could do something like
map (\(thisItem, nextItem) -> …) (zip list (tail list))
Not that I’m aware of but that’s a condition where you’re thinking with an index. What’s the difference you’re looking for?
Something like parsing a string that could have command codes in it of varying length. So I guess the difference is, is this a 1-, 2-, or 3-character code?
I have something like this in a barcode generator and I keep trying to find a way to make it more elegant, but I keep coming back to index and offset as the simplest and most understandable approach.
So you could generate lists of 1, 2, and 3 character code items rather than looking at index +1 or something.
In js there’s reduce. Something like
arr.reduce((result, currentValue, currentIndex, original) => { if(currentIndex < original.length - 2 && original[currentIndendex + 2] % 2 === 0 ) { result.push(currentValue / 2) } else { result.push(currentValue); } return result; }, [])
This would map arr and return halved values for elements for which the element two steps ahead is even. This should be available in languages where map is present. And sorry for possible typos, writing this on mobile.
I’d say except indices in general. Just bloats every line where you need to use them. Imagine writing CUDA C++ where you regularly add and multiply stuff and every number is referenced via (usually) 1-3 indices. Horrible.
Always and never are always bad.
Counter point:
Always and Never is never bad.
Guess I’ll have to name all of my iterators “it” instead of “I”. That will fix things.
Definitely a hot take though. Bc there are definitely times when it is totally acceptable.
Iter works better than I for clarity
An iterator is commonly understood to be an object and thus something much more complex than a simple integer. This is the exact opposite of more clear.
Unless you are implementing some mathematical formula. Then link the paper and stick to its variables.
Mostly agree. I’m ok with single characters in a one line / single expression lambda, but that’s the only time I’m ok with it.
I have a convention to correlate the size of variable scope with its name length.
If a variable is used all over the program, it will be named “response”. If it is <15 lines, then it can be “res”. If it is less than 3 lines, it can be only “r”.
This makes reading code a bit simpler, because it makes unimportant, local vars short and unnoticeable.
Why though? Intellisense helps you write out the full name. And instead of response why not call it whatever the data you’re expecting to be
I agree because it makes the code easier to follow in 6 months time.
Hope you don’t write go :D
JavaScript, TypeScript, and C# babyyyy
Sometimes you’re just using it once and it’s blindingly obvious what it is
To be fair everyone with poor documentation thinks the code is blindingly obvious when they write it.