“Right now even with 60 vigor you get one-shot by nearly every enemy that’s not pure fodder (like the classical wandering nobles in the base game),” Steam user ‘Flippikus’ writes. “And the Scadutree fragments that should make your damage and defense increase (exclusively while in the DLC) don’t help that much and are mostly locked behind bosses.”

The negative reviews, which also continually praise the world’s design and art direction, can’t handle some of the other choices, especially the boss fights. “Bosses in this DLC are exceptionally weak. While visually they are fantastic, their balance is totally off,” ‘Chanddy’ writes. “The combos they do are really annoying to learn [and] way too long – sometimes chaining up to ten different attacks before you get even a brief second opening to return damage.”

In terms of performance, players are upset that Shadow of the Erdtree is locked at 60 frames per second, with micro-stuttering and a lack of ultrawide or DLSS support as well. These things can be fixed or added down the line, but as of right now, it appears that the expansion isn’t incredibly well optimized.

  • FinishingDutch@lemmy.world
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    5 months ago

    If it runs that poorly and it’s still lacking basic things like ultrawide and DLSS, you’re clearly doing something very wrong as a developer. If you want to make PC money, you should also properly use the platform.

  • makyo@lemmy.world
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    5 months ago

    I’ve got 50 vigor and haven’t been one-shot by anything yet. Can’t say for sure about fragements ‘mostly’ locked behind bosses but I was quickly +4 just from wandering around the first map area. IMO they shouldn’t quote salty complaints like Flippikus’ because it waters down the real problems Fromsoft has and always had had porting their games to PC.

    I love all their games and am a pretty big fanboy but also love PC gaming and it’s clear From is a console company. I think they’d just release on Playstation if it were up to them. But if they’re not going to resist the siren call of the PC money, they really should hire a team that knows what they’re doing. I know there’s some stereotypes that there aren’t great Japanese Windows devs - really don’t know if that’s true but even if it is, From is a AAA company with AAA sales and can afford proper devs for PC releases.

    • Shiggles@sh.itjust.works
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      5 months ago

      I believe part of the issue is you can only really level vigor to 50 before it stops mattering, but the enemies will do more and more damage based off your total level. So if every stat is 50, you’re way less tanky than if you were level 150 with some normal stats.

      • makyo@lemmy.world
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        5 months ago

        60 is really the second soft cap so there is plenty to be gained from leveling up to that point. After that it certainly matters less though.

        And unless I’m misunderstanding you, the enemies in Elden Ring do not scale by your level so that wouldn’t play into the calculus at all.

  • 9point6@lemmy.world
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    5 months ago

    A 60fps limit in 2024 is pretty shit on its own without going into DLSS and ultrawide support missing

    I remember on the original release it was so poorly optimised that valve stepped in to basically patch the game themselves on the steamdeck, yielding the kinda funny situation that the steamdeck was outperforming much beefier hardware until FS patched it themselves.

    They really need to look like they’re at least trying, or they’ll quickly end up on the game developer shit list

  • UnaSolaEstrellaLibre@lemmy.world
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    5 months ago

    No FSR/XESS/DLSS in a game with ray tracing at all is a weird choice.

    For anyone on AMD you can use Radeon Super Resolution which is basically FSR 1.0 to upscale. 1620p -> 2160p with a 7900XTX gives decent performance uplift with Max settings + Max RT.

  • Noxy@yiffit.net
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    5 months ago

    No DLSS seems very odd. I got no love for nvidia as a corpo but DLSS is really really good and could be really great for Elden Ring.

    Otherwise… get good??