nave@lemmy.ca to Technology@lemmy.worldEnglish · 4 months agoHere’s how much Valve pays its staff — and how few people it employswww.theverge.comexternal-linkmessage-square82fedilinkarrow-up1351arrow-down15cross-posted to: gaming@beehaw.orggames@sh.itjust.works
arrow-up1346arrow-down1external-linkHere’s how much Valve pays its staff — and how few people it employswww.theverge.comnave@lemmy.ca to Technology@lemmy.worldEnglish · 4 months agomessage-square82fedilinkcross-posted to: gaming@beehaw.orggames@sh.itjust.works
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up3·edit-24 months agoSince 2019 then? So Sweeny is an even bigger wiener than I thought.
minus-squarejeeva@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·4 months agoTo be clear, that thirty percent was the going rate for stores back when Steam started - not just since 2019. I don’t know where you’re getting the 15-20 percent thing.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up1arrow-down2·edit-24 months ago I don’t know where you’re getting the 15-20 percent thing. From articles about it I read way back in the early 2000’s when the Orange Box came out. Back in 2007 there was no other digital game store and physical publishers still are known to only take 15-20%.
Since 2019 then? So Sweeny is an even bigger wiener than I thought.
To be clear, that thirty percent was the going rate for stores back when Steam started - not just since 2019.
I don’t know where you’re getting the 15-20 percent thing.
From articles about it I read way back in the early 2000’s when the Orange Box came out.
Back in 2007 there was no other digital game store and physical publishers still are known to only take 15-20%.