It’s not that much slower. Our 20a outlets give 2,400w, while yours gove 3000w. And, it’s still faster than a stovetop kettle. Its more that we don’t make hot tea very regularly, while drip coffee was the dominant hot drink for so long.
It’s not that much slower. Our 20a outlets give 2,400w, while yours gove 3000w. And, it’s still faster than a stovetop kettle. Its more that we don’t make hot tea very regularly, while drip coffee was the dominant hot drink for so long.
Eh, apples to oranges.
A 60$ game today is so unlike a 60$ two or three decades ago.
No physical medium. Much larger market and (potential at least) sales volume.
Proliferation of game engines; games don’t need to ‘reinvent the wheel’ each time, or write machine code anymore.
On top of that, there’s many other revenue streams. Not that I think this model is ‘fair and good’, but look at the mobile market, where a sale cost of $0 is king.
Something to be said about ‘lower cost incentivizing bad practices’ (as the article discusses), and yeah, some games could raise their price. But it’s far fron 1-1, as ‘sales volume’ trumps ‘sale price’ in importance.
I never gave it a chance, as theit practice of paying for exclusivity is infuriating to me.
Make your shit better. Hell, make it comparable, and charge a lower cit (so devs make more), and I’d support then.
Paying to make the market more closed off sucks.
I’m talking about the stuttering, caused primarily not recalculating shaders. Something I just dealt with the entirety of my first playthrough of ER. But the fact that it still isn’t fixed really makes me not want to play, or to pay them money.
Yeah, I’m holding off for a sale on this one. I liked Elden Ring well enough, but the performance issues are infuriating. Baffling that it still isn’t fixed.
I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.
I fully agree. If you read my first comment, I pretty clearly as much as the new ones are pretty bad (story wise), the two Jaffe worked on are even worse in that regard.
I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.
But, they’re better than the vast majority of video game plots, because that’s a low bar.
Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).
I agree. I’m very much for more research into fusion. I’m still somewhat skeptical of it ever being ‘infinite cheap energy’. But even if it never becomes a ‘good energy source’, the advancement of knowledge is valuable. So its not like I think fusion is a scam overall.
But I think this particular company is.
That is what I think the owner is doing here. Scamming venture capital firms for a tech that cannot work.
And I mean, its not like I have any proof. I can’t read minds; maybe he is a true believer.
But this company feels like those companies back in the 80s that sold tickets to mars, for the rockets they were ‘just about to build’; a scam.
This isn’t a research firm. This isn’t trying to find the exact settings and layouts to make fusion possible. If the article can be taken at face value, this is a company to make a commercial fusion plant. And I find that, in 2023, patently absurd.
I hope it works.
But I’m skeptical enough to say that I think this is a scam. We’re closing in, research wise, on getting fusion to generate more power than it takes to run. Which is awesome!
But its still a far trek from that figure, to producing enough power to be practical (I’ve heard it said you really need to aim for 10x more production than input, minimum, for it to make any sense).
And that is still a trek from making a fusion plant competitive with existing grid power.
I’m skeptical if this plant they’re building will even generate power, which is like three steps away from making commercial sense at all.
Yeah, they got that ‘no pores’ look that selfie filter give, that’s somewhat uncanny looking.
I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.
Good. This is a game I played and immediately refunded when I saw all the monetization stuff.
I just want a single player TBS, in the style of their other game, Monster Train. But I got immediately turned off by the FTP MMO type design choices in Inkbound.
I’ve read all of cosmere, and I don’t care for Hoid in general, though there’s a lot about his books I do love. But I tried a few of his YA books (the chalk one, and reckoners) and didn’t especially care for them.
I actually really hated the book, which was a big surprise to me, since I love Princess Bride and most of Sanderson. But man, the narrator was way more grating and unfunny to me than Princess Bride’s.
Sanderson usually isn’t funny for me, which is usually fine, but Tress relied on humor too much imo
BG3 was basically unplayable for us for about 2 weeks post 1.0
But also, we really wanted to only play co-op, and the bugs were mostly online related, which is arguably more forgivable.
But still, hard crashing or freezing every 15 minutes for one of the three of us sucked, and looking at support forums, wasn’t uncommon either.
I dunno, I really don’t get either of them. They just seem like dreadfully boring games. Played like, 6 hours of each, and I just, don’t get the appeal, at all.
Movies and TV are boring. In the past two decades, there’s been a small handful of stuff that’s watchable, but most of the media is like, painfully boring.
Hm, I actually found the voice acting pretty not great. Some line reads were odd, and the different voices felt like they were recorded on different mics.
I made it to one ending, and really didn’t feel any desire to do another go around.
I know what you mean about ‘perfect’ though, I have my own small list of odd games that, to me, feel like they’re ‘perfect’ in what they’re trying to do.