

Had a beard. He clean shaved a couple weeks ago.
Had a beard. He clean shaved a couple weeks ago.
The gibs and blood from enemies is very bright when it stains the ground; I wonder if that ties into a new gameplay mechanic somehow. I think this is also hinted at by the last scene with the psycho in the rain and giant pool of blood. It could also just be a new visual effect.
It shouldn’t be
!important
— that reads to engineers as “not important”. We should have picked another way to write this.
Maybe @important
. Alternatively with custom values. And allow it to be applied to both rules and selectors. That would have been cool.
I know it’s bad practice to use !important
anyway, but a quick way to customize specificity inline is useful for testing.
Both surgeons are bad it seems. Assuming X went first and played in the middle (the most optimal and common move), He could have won a turn early because O would have had to miss a block on O’s previous turn.
Edit: The only case where this isn’t true is if X’s most recent move was the X in the center which would mean that the center was open for every previous turn. That still doesn’t bode well for either of their abilities.
If you play on PC, you can use a hotfix injector to mod the cost of gold, diamond, and skeleton chests to be free.
There’s lots of quality-of-life patches and other fixes available too for both Borderlands 3 and Wonderlands.
The most convenient userscript for me is this one that automatically likes YouTube videos. It’s configurable to be able to: like the video after a specified watch percentage, ignore already disliked videos, only like videos from subscribed channels, and ignore livestreams. I like it enough that I’ve made a few pull requests to fix it when YouTube changes their UI.
When I have the time, I work on an in-progress local version to implement a few new features including: (1) Support for the YouTube shorts UI. (2) An option for a notification/toast to appear when the video has been liked. (3) An option to check the watch percentage continuously (mutation observer) instead of a user-defined poll rate which sometimes misses liking very short videos in playlists. Eventually I’d like to port something like this as a YouTube ReVanced patch.
Such unexpected behavior from a person who was unfaithful to their spouse and who brought a cameraperson into a public bathroom. I’m shocked (/s)
Pink: “You could be a responsible person and be productive right now.”
Green: “🥺”
Pink: “… or we could take a nap instead.”
Green: “Yes, I’d prefer that.”
There is additional context that “do the thing” in ADHD speak usually means completing the task that has been stressing you out, but that you keep putting off and feeling guilty about. Taking a nap instead, in such cases, is more about de-stressing and forgiving yourself for another day of failing to complete the task and not about being lazy. In the comic, this conversation takes place between two characters, but in reality it’s usually an individual, internal process.
Edit: Additionally, I translated “floor time” as “nap”, but it could be any non-stressful activity, even just laying on the floor, wide awake, and staring at the ceiling.
Wow, 18 years old. Born as a result of puppy milling, then put into a shelter after the mill was shut down. I would not expect a dog born in those circumstances to be as healthy as to live for that long. The owner obviously took very good care of them and I’m sure they lived a very happy life.
(tank)
Top or bottom?
These coding bootcamps get weirder and weirder every year.
Really pushing her into the deep end, sink-or-swim style. I just hope Pelican Town doesn’t chew her up and spit her out too hard.
deleted by creator
I helped my parents sand their log walls just before Christmas. After we stain and seal the logs, they want to tear up their ugly grey carpet and install hardwood floors. The argument now is how dark they want the floors to be. Yours looks so good! I’m sending them your picture for reference. (They have Wheaten Terriers)
I thought decompiling with Ghidra was okay too, I may have just misunderstood the wiki article when I double checked post-commenting and crossed out my comment. I’m not entirely sure what comprises “proprietary techniques”. But I’m pretty sure that documentation needs to be provided in order to keep it on the legal side. Hopefully this project can come back and recieve continued support ala similar decomp projects.
I think the binary they distributed still included the art and sound assets; the users didn’t have to provide their own. And “clean-room” design is more than just providing source code. You need to provide a “paper trial” / commit history and documentation of how the final code was derived from the original code. My mistake, clean room is when you recreate the project without reading the original/compiled code at all. Specifications are written based on observed behaviors of the original user-facing program and new code is written according to that.
Maybe I’m wrong, but wasn’t there a way to release this while avoiding the issue of copyright? My understanding is that publishing “clean-room” reverse engineered code is legal. The graphics and sound can’t be redistributed, but you can distribute a tool to rip those assests from a ROM and let the users provide a ROM they own. This is what Ship of Harkinian does no?
I enjoy A Link to the Past Randomizer, but primarily because it adds replayability to a game I’m already so familiar with. ALttPR becomes a puzzle of which chests/dungeons have the highest probability of containing progression items. Calculating that optimized routing in realtime while racing against a clock is fun. Also figuring out the best way to deal with a boss that you already know well, but now you have an unexpected equipment loadout is fun to me.
However. If I were to play a new game I didn’t have any familiarity with and its item placement and/or map layout was procedurally generated, I don’t think I would enjoy a first playthrough. I don’t enjoy variety just for the sake of variety. The proc-gen would have to have some known parameters that allow me to strategize in how I approach it in order to not seem arbitrary. If I didn’t enjoy the first playthrough of such a game, I might not be motivated to learn enough to enjoy future runs.
That’s why I think I don’t love Spelunky or Slay the Spire despite loving games that play similarly like Cave Story and Magic the Gathering respectively. I think I could love these games if I could reasonably plan ahead, but I feel those games have too much variance and the outcomes feel arbitrary as a result. Though that could just be my lack of dedication to understanding the bounds of the generated content.