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Cake day: June 17th, 2023

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  • From the driver’s seat of a semi, Colorado feels like bits and pieces of its neighboring states smooshed together. You got Utahrado, New Mexirado, Wyomirado, and, yes, Nebraskarado, which is probably where the Midwestern Coloradans live. The only part where I really feel like I’m in a distinct state is the high mountain forests that shoot down the middle of the state.

    Denver is probably where it is because it’s right at the intersection of quite a few of these biomes. I wouldn’t be surprised to learn it’s been a major trading center for about as long as humans have roamed the continent.



  • “Midwest” was once called “West”. Like, Ohio was “The West”, with “The West” meaning anything west the coastal plain.

    Then people went even further west, but they still wanted to call the west of the past “West” so they called it “Middle West”.

    You kind of see the same thing in Asia. To Europe, Jerusalem was in “The East”. Heck, even Constantinople was in “The East?” Then people saw just how much East there was. So… Middle East?









  • I agree with everything he said. But I’ve also been saying things like that for thirty years. I remember when Morrowind came out complaining about companies using extra processing for shitty 3D graphics instead of sticking with high quality 2d that works perfectly fine and putting that extra processing power to work on better AI or something.

    I think the problem is that better graphics is the one thing they can do that will please a mass audience. Sure, there are plenty of other things they could be doing, but I would bet that each of them has a niche appeal that will have fewer fans to spread the cost among. Thus producers of “AAA” titles pretty much by definition have to pursue that mass audience. The question is when they reach that point of diminishing returns and be becomes more profitable to produce lower cost niche titles for smaller audience. And we also have to factor in that part of that “profit” of pleasing that assumption our society has that anything with niche appeal is necessarily “lower” in status than mass appeal stuff.

    I think we are approaching that point, if we haven’t already reached it. Indie stuff is becoming more and more popular, and more prevalent. It’s just hard to tell because indie stuff tends to target a smaller but more passionate audience. For example, while I am looking forward to trying Starfield out, I may be too busy playing yet more Stardew Valley to buy it right away, and end up grabbing it in a sale. (I haven’t even really checked if it’ll run on my current gaming laptop.)


  • We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.

    Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.







  • People talk about it all the time. Longtime fans just don’t care. I’ve been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I’m aware of. You think Skyrim was buggy on release? It’s got nothing on Daggerfall, but I loved it anyway.

    Mods make the game better, give them a longevity they wouldn’t otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.