

Some might say … a group of individuals then? lol
Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
Some might say … a group of individuals then? lol
I think asymmetrical could be fun, but it is really hard to get the balance right.
All of those games including dead by daylight make the movement feel so bad that I just can’t stick with them though.
Like, you’re being chased by Killer Klowns and you run like you’re in a CSGO map with full tactical gear on. It’s just dumb.
I’ve had no problems with it
They are public, the federation implementation makes them public to anyone that runs an instance.
Yeah for me, it’s the variety of tales that you author. Every game feels a bit like a new adventure, after a while similar to ones you’ve been on before, but still new.
ARC has those elements, but something feels off so far for me…
Also typically the progression is in terms of variety (Roguelike) instead of straight power (Roguelite). That keeps things fair because even a new player, if they trade the aim, can pose a real threat to a seasoned player of similar FPS skill. ARC seems like it’s decided to go for a sort of Roguelite experience and that seems risky.
I haven’t played Marathon, but I did get into the ARC test. This will mostly be some ramblings…
I’m still waiting to play ARC with some friends. I only did some solo stuff.
I’m coming from this as a big Hunt Showdown player (1,200+ hours) and someone that’s played a bit of Forever Winter (~20). I still like Hunt better; I think it’s the only extraction shooter that didn’t take a ton of influence from Tarkov.
I wasn’t crazy about the marathon art style, but I’m not ready to pass judgement on it until I’ve been in the world.
ARC’s art style I found beautiful but also perhaps too sparse. There were so many wide open spaces … I just don’t see that being a good thing for an extraction shooter. The world felt vast and empty … I prefer Hunt’s more cluttered and dense design.
ARC does seem to have a lot of potential in like how it’s designed its AI, Hunt’s is very primitive in a lot of ways and kind of secondary. I think the AI is going to be a bigger deal in ARC.
Third person also feels worse to me than first person. I hope they add a first person mode to ARC, but I kind of doubt they will.
I definitely agree that ARC felt like it was being set up to tell a story and felt very cinematic at times.
The UI also felt like the best extraction shooter UI I’ve ever encountered.
I’m concerned about the long term health of ARC. The progression system seems like it will certainly lead to established players dominating newer players. The lack of a primary objective that’s shared by all the teams on the map … I’m not sure how I feel about that. On the one hand, it may lead to a more relaxed experience, on the other hand, it doesn’t curate players towards each other like Hunt does; it seems looting and crafting are the primary motivators instead.
The fights that I did get into, they lacked the complex environment and buildings in Hunt so I didn’t find them nearly as engaging, they were much more straight forward gunfights than leveraging the map to use it to my advantage. I think that aspect will ultimately hurt the game as it makes it feel like a bit of a generic shooter.
Overall ARC felt very middle of the road from what I’ve played of it so far. I had a similar feeling about The Finals. Embark seems like a talented studio and I wish them the best as they go up against Bungie and Crytek.
I’m surprised they didn’t mention Proton 10 will be the first capable of running wine applications as native Wayland windows.
I wouldn’t be surprised if that support is not good until say Proton 11, but AFAIK it should be there to try.
Yeah, I agree … fundamentally the only way to oppose with any effect is to have enough votes to oppose and they don’t. It’s that simple.
Presumably they had to to redo all the models and textures; though their may have been an automatic conversation they developed to help them save time on some of the things they didn’t want changed.
Then they had to bolt on unreal engine’s rendering loop on top of the original engine’s logic and replace all the UI code as well.
It’s not a particularly easy job. Easily a few years worth of work for a decent sized team.
It’s not quite as bad as it seems at first because upon further reading she wasn’t arrested for a ruling. She was arrested for sending the immigrant out of the court room with ICE came looking.
It’s … still bad, but not like she ruled that someone was safe and then Trump was like “arrest her!”
Have they had any recent developments?
TeamSpeak has been working on a new TeamSpeak 6 client and server that allows users to set up effectively their own personal federation of gaming servers with text, voice, and video chat rooms in a modern cross platform client that supports Windows, Mac, Linux and mobile operating systems.
They’ve also built up their own infrastructure so less technical folks can directly rent servers from them rather than needing to buy through a third party.
Three, before there was Discord there was TeamSpeak and they’re still fighting
I think this is only conditionally true… A good AMD based system on say Fedora with a GPU that’s at least a year old … you really won’t have much of a problem on Linux in my experience or much to fix.
I did not say it’s not semantically well defined.
https://en.wikipedia.org/wiki/Brainfuck#Hello_World! – this is semantically well defined, but it’s still vague. Vagueness is a property of how well the syntax is conveying intent.
Hm… I’ll admit I wasn’t awkward of the .__len__
function. However, does this mean it’s possible to write a len(x) == 0
that’s diverges from not x
?
If not, then the substitution is still valid (and not
presumably also considers the same fundamental. If so, that’s kind of silly.
EDIT: I missed the part of your comment about .__bool__
… so yeah in theory you could have something where these two operations are not equivalent.
Arguably, you could just say that’s pathological and invalid. Then, still have an optimized path to prefer not .__bool__()
if .__len__() == 0
is the comparison you’d be making. Even with the extra interpreter check during evaluation, that would quite possibly be faster if the overhead is truly high.
EDIT 2: you’d probably need a little bit more overhead than a straight substitution anyways because you need to maintain the semantic of “if this thing is None
it’s not valid if the syntax was originally len(x)
.”
I prefer the clarity of len(x) == 0
personally; it’s a pretty low syntactic penalty to clarify intent.
Obviously, if your variable names are good and you’re consistent about your usage not list
can be fine too, but it is a very JavaScript-y thing to me to be that vague and/or rely on “truthiness.”
I don’t know about others … but I’m not using Python for execution speed.
Typically the biggest problem in a program is not 100 million calls of len(x) == 0
. If it was, the interpreter could just translate that expression during parsing.
The most tragic thing about MacOS is, it’s almost good
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Salesforce is an absolute nightmare fuel product.
They own the language you code in. They own the database you’re using. They own the ONLY infrastructure that can execute the code you’ve written.
It is the epitome of vendor lock-in.