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Joined 10 months ago
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Cake day: November 22nd, 2023

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  • I didn’t mean that Ubisoft’s was better than Steam - just better than Epic’s store when comparing both against Steam. I hated the uPlay store as much as everyone else.

    As for your question, once you have feature parity, it becomes about finding a niche. GoG has its list of old games and lack DRM going for it, for example. Nobody is going to pull large groups of people from Steam immediately without some major draw, obviously, but if you offer a similar service that doesn’t exclude people on other platforms like Steam from playing games with people on your own platform, then people will be drawn to whichever they like better.

    The big reason I think we don’t see any real competition for Steam is that the companies with the funding to do so all wanted to force a piece of the pie rather than actually compete with Steam on quality of service. If EA, Ubisoft, and Epic had tried that, we would probably have a much more diverse ecosystem of storefronts - especially with crossplay becoming common. As it stands, Steam’s biggest competitors are the consoles, and that’s largely down to hardware preference rather than storefront/launcher preference.

    Steam has so much impetus now that competing with them is very difficult, but as I saw somebody else in here say, if Epic had done something like offer their lower take from devs on sales at the agreement of a 5% lower price on their platform instead of spending all that money on forced exclusivity, people would have a real reason to go there instead of Steam (if the quality of service were comparable).


  • A. The technological landscape is very different today than it was 21 years ago. Many other companies have launched a better copy of Steam - including Ubisoft themselves. People didn’t like when Ubisoft and EA did it because they tried forced exclusivity, like Epic, and couldn’t offer anything beyond their own games. And you couldn’t even sync friends between the 3, needlessly splitting your friends between different platforms. GoG has been doing fine for years now.

    B. Maybe if Epic had provided basic stuff like a shopping cart - you know, a basic feature that you can find on any webhost service’s website maker - instead of paying companies for forced exclusivity, maybe people would’ve been more willing to give it a chance.

    Forced exclusivity put them on a bad start. The lack of basic features that were standardized for online storefronts 25 years ago killed any chance they had to gain any kind of traction. And the series of bad decisions following guaranteed that they never would have a good reputation. Remember when they had a sale on unreleased games without asking the devs of those games?



  • The only way these “play to earn” games can work is as a pyramid scheme. Everybody wants more money out of the pot than they’re putting in, and the company sure as hell isn’t going to run at a loss. Many of them seem to only deal with currency through their own exchange (for fiat currency directly) or through markets backed by coins that are also backed by fiat currency, like bitcoin, for exactly the reasons that you laid out. Can’t make money if everybody is buying your funny money with other funny money that lost 99% of its value 3 months after it appeared.

    The only other way somebody could make this work is if the players are the product, but at that point, why wouldn’t you just sell ad space on a website.



  • I think the first stat in the graph is the most important one and really speaks to the reason for the last one. I said this is another post about this article, but video games have become their own kind of third space. Going out with friends has become so expensive, whether you’re going to a movie or something else, and in a lot of places you can’t go to hang out without having to spend money anyways, so video games have become a replacement way to hang out with friends. And that’s before you start talking about stuff like friends who moved across the country for work or something.






  • Another Millennial here, so take that how you will, but I agree. I think that Gen Z is very tech literate, but only in specific areas that may not translate to other areas of competency that are what we think of when we say “tech savvy” - especially when you start talking about job skills.

    I think Boomers especially see anybody who can work a smartphone as some sort of computer wizard, while the truth is that Gen Z grew up with it and were immersed in the tech, so of course they’re good with it. What they didn’t grow up with was having to type on a physical keyboard and monkey around with the finer points of how a computer works just to get it to do the thing, so of course they’re not as skilled at it.


  • Because we’re talking pattern recognition levels of learning. At best, they’re the equivalent of parrots mimicking human speech. They take inputs and output data based on the statistical averages from their training sets - collaging pieces of their training into what they think is the right answer. And I use the word think here loosely, as this is the exact same process that the Gaussian blur tool in Photoshop uses.

    This matters in the context of the fact that these companies are trying to profit off of the output of these programs. If somebody with an eidetic memory is trying to sell pieces of works that they’ve consumed as their own - or even somebody copy-pasting bits from Clif Notes - then they should get in trouble; the same as these companies.

    Given A and B, we can understand C. But an LLM will only be able to give you AB, A(b), and B(a). And they’ve even been just spitting out A and B wholesale, proving that they retain their training data and will regurgitate the entirety of copyrighted material.



  • The argument that these models learn in a way that’s similar to how humans do is absolutely false, and the idea that they discard their training data and produce new content is demonstrably incorrect. These models can and do regurgitate their training data, including copyrighted characters.

    And these things don’t learn styles, techniques, or concepts. They effectively learn statistical averages and patterns and collage them together. I’ve gotten to the point where I can guess what model of image generator was used based on the same repeated mistakes that they make every time. Take a look at any generated image, and you won’t be able to identify where a light source is because the shadows come from all different directions. These things don’t understand the concept of a shadow or lighting, they just know that statistically lighter pixels are followed by darker pixels of the same hue and that some places have collections of lighter pixels. I recently heard about an ai that scientists had trained to identify pictures of wolves that was working with incredible accuracy. When they went in to figure out how it was identifying wolves from dogs like huskies so well, they found that it wasn’t even looking at the wolves at all. 100% of the images of wolves in its training data had snowy backgrounds, so it was simply searching for concentrations of white pixels (and therefore snow) in the image to determine whether or not a picture was of wolves or not.





  • So the way Tumblr works is that your account is basically a blog, with your home page on the site being populated with posts from the accounts that you follow. You can reblog posts onto your own account and comment on them to create individual conversation threads like this one. At one point, there was a bug in the edit post system that let you edit the entirety of a post when you reblogged it, including what other people had said previously, and even the original post. This would only affect your specific reblog of it, of course, but you could edit a post to say something completely different from the original and create a completely unrelated comment chain.