IMO intell is scrambling to solve a hardware problem with software so they don’t have to do a massive and very, very costly recall.
Until they unequivocally show this not to be the, just hang tight.
IMO intell is scrambling to solve a hardware problem with software so they don’t have to do a massive and very, very costly recall.
Until they unequivocally show this not to be the, just hang tight.
Yeah, the high end 9 series are (were) great. I’m still using my S9+ and just don’t have any good reason to “upgrade”. I don’t intend to get a phone that doesn’t have a headphone jack and memory card slot.
I do kinda miss having a stylus, though, having come from the Note 4 previously.
From the picture, yes, Google Play is indeed malware. F-Droid is the way.
Nova is great, but you have to turn off auto-updates and use version 7.0.57 which is the last version before the rug pull.
Sorry, that embellishment (?) was probably mine; I guess I meant to say “really cold”. And it is really cold, but it’s also a very good insulator.
Actually, thinking about it, it really is freezing, isn’t it? If you took some liquid water and just let it out into space, wouldn’t it eventually freeze? It’d just take a really long time.
This always makes me wonder: When they say space is a frozen vacuum, it wouldn’t actually feel nearly as cold as it is, right? Because there’s no matter to actually take that heat away from you.
The big issue is the pressure, and you’d balloon up like a blob fish out of its depth. But would it feel cold for the few instants you’d have?
Based and gregpilled. TerraFirmaCraft and Gregtech in one pack sounds rather sadistic. I’ll have to keep my eye on that one.
Honestly, deadlock doing the whole Fight Club marketing strategy really paid off for them. I heard so much about “the game you weren’t allowed to talk about” on various streams.
Backblaze regularly releases failure rate statistics of their drives, and it’s often a big enough dataset to be quite meaningful. I haven’t been keeping up with it lately, but there certainly was a period of time where there were substantial differences in the failure rates of different manufacturers.
So while you do still need to have drive failure mitigation strategies, buying more reliable devices can definitely save you time and headache in the future by having to deal with failures less frequently.
Not them, but same dealio here, and yes.
Version 7.0.57 was the latest version before the acquisition. You can still get it off apkpure.
I mostly agree. I kinda felt decisions mattered in a game like Disco Elysium, but you’re still essentially on the same overall track; the only way, things could really matter is if the story lines completely diverge, and that almost never financially makes sense, since you’d essentially be making multiple games and selling it as one.
I don’t think that’s the distinction that GGG is trying to get at though. What they’re going for is making micro-decisions matter. You have to turn your brain on and use it for combat most of the time to stay alive, so you can’t just zone out and go on autopilot then pay attention for when you know you’re going to need it. They want to focus on a much more active play style where there are more telegraphed attacks and dodging all the time.
I enjoy those mechanics too, but I don’t want them all the time. I want a blend of hard and easy, if that makes sense. I want to be able to blast through some content and make my goal clearing it as efficiently as possible, not worrying about dying every second.
And maybe I’m concerned about nothing, and it won’t be that way, but I’d rather try it and be happily surprised than go in with high expectations and be disappointed.
Oh it absolutely is, and it’s totally understandable why they’re making PoE2. But I think there’s also a sizeable number of players whom that aspect (ye old spreadsheet simulator, that is) really appeals to, and what’s more is that they’re very devoted to the game. And while PoE2 might have a broader appeal, I’m not so convinced that it’ll be able to retain as many of those players.
That’s kinda half true. It’s certainly GGG’s intent, and there’s no official way to buy in game currency for real money, but you can absolutely buy it through third party websites. So effectively, you can still sell items for real money, you just risk getting banned.
But yeah, you’d be correct that the currency market doesn’t really help facilitate that. It was just already happening.
As a long term player of PoE, I don’t really see myself playing PoE2 long term. My expectation is it’ll be fun to play once or twice and a good game to onboard new players to the franchise, but it won’t have the same depth of complexity as the original.
Also, the whole “gameplay decisions matter” doesn’t vibe with me. Perhaps that’s a bit baffling, but what I want is that gearing decisions matter, and deciding what content to do matters, but regular gameplay mostly only matters when when you choose to do challenging content.
I think GGG realizes that a significant portion of their core player base isn’t completely sold on PoE2, and that’s why they’re developing both in parallel.
Additionally, and this is specific to the addition of a marketplace, they’ve always maintained that they didn’t want to add it because frictionless trades would be bad for the game’s economy. So I think they see this as more of a test whereas a lot of players see it as an outrite win.
Alternatively, https://pairdrop.net/ is the same idea (I assume) but runs entirely in your browser which is kinda cool.
One minor caveat where CPU could matter is AVX support. I couldn’t get ollama to run well on my system, despite having a decent GPU, because I’m using an ancient processor.
This shouldn’t come as a surprise. MS has been offering game pass at a good value for a while now to entice users and grow their platform. Now it’s time to start squeezing value. Standard enshitification cycle stuff here, and a good reason not to play their game.
There are a ton of different variations of the golden rule that mostly have slightly different implications. Pretty much every religion has some flavour of it, and there’s a good reason for that.
Cooperation has for a long time been a necessary part of human life if one wishes to accomplish much of anything, and the golden rule has long been a building block of cooperation. Of course, it’s not particularly scientific and it’s precise implementations, as you’ve noticed, are either vague or not fully correct.
Enter game theory. The prisoner’s dilemma problem is a model cooperative game that explores various behaviour patterns between two parties. As it turns out, some of the best strategies to maximize personal gain given other opponents with unknown strategies are called: “forgiving tit-for-tat” strategies.
Basically, cooperate until you’re betrayed, punish betrayal, but then return to cooperation. I think if you squint a bit, you can kinda see how there’s similarity to the golden rule.
Veritasium has a pretty informative video on the subject: https://youtube.com/watch?v=mScpHTIi-kM
In short, yeah, it’s pretty good.
Hot take: Buying an early-access game because you assume it’ll be a lot better down the road is just silly. Just because no man’s sky did a full 180 and made an awesome game from a shaky launch doesn’t mean any other E-A game will follow the same trajectory.
If you’re not happy with the feature set it has when you buy it, and you’re not OK with the developer potentially dropping the title immediately, you probably shouldn’t have bought it.
This might work for consumer markets, but they’ve got b2b partners with deep pockets and expensive lawyers that are not happy. Also, the problem is widespread enough that a class action suit would be a pretty big deal. I don’t think this’ll just blow over.