Damn, thinking about the msn messenger brings me back to such simpler and happier times
Damn, thinking about the msn messenger brings me back to such simpler and happier times
Same experience here, it’s a fun and entertaining movie. FR is still better but that is a perfect movie IMHO, it’d be next to impossible to match or beat it in any way
Never understood what people see in that game, it was like any basic ubisoft open world game - grindy, repetitive and filled with question marks to explore and “clear”. The ground combat was exceptionally bad IIRC, I gave it up after ~6 hours.
Now if you got Bend Studio to work on a sequel… I’d be interested in that
Yeah, there hasn’t been a lot of innovation in the genre and what we have is often a buggy mess - that definitely doesn’t help the adoption of ‘deep strategy’. I love games like what you mentioned but even I get sick of them when I start running into AI or optimization issues, where games devolve into snowballing or boring tedium after the first few hours, when the UI is a frustrating mess that makes me hate every second spent on trying to make it work the way I need it to work.
Or maybe I’m just spoiled by the amount of polish and thought that goes into games like factorio or against the storm.
Amazing and beautiful game, the only issue I have with endless * series is that the combat always falls short for me, but you can still easily get a few dozen fun hours out of it.
That’s a very naive perspective though. We’re not blaming the guns for gun violence, it’s the people, but restricting access to guns is still the proven way to reduce gun incidents. One day when everyone is enlightened enough to not need such restrictions then we can lift them but we’re very far from that point, and the same goes for tools like “AI”.
I really like this game! Wish it had more pve content, as it seems it’s very dependant on pvp interactions to spice up the late game, but even without that the exploration, combat and gear progression is really fun and engaging. The game also looks great and feels really good to play, neat UI and controls for both combat and building.
Basically, if it were primarily a pve sandbox game with AI to fight it’d be my dream game!
I can give so many but you’ll have to narrow down your preferences a bit ^^
I’ve recently been playing Remnant 2, Songs of Syx, Age of Darkness, dotAGE, Helldivers, Valheim, Against the Storm… all really impressive and amazing games made by (relatively) small studios or AA developers with a passion for games. If you’re completely new to the indie scene you probably can’t go wrong with Hades, Hollow Knight, Stardew Valley, Terraria
Abandon AAA, buy more indie or AA games and you’ll find what you want
Tbf the social aspect was barely functional, I can’t add friends from steam ingame since day one and we had trouble joining each other games if it was set to private.
So I wouldn’t say perfectly fine but then again, no clue if them basing everything on a psn username would fix it either.
In terms of balance it does make sense tho, it was overshadowing EAT too much. Now it’s more in line with it, it has better overall sustain and reliability but a smaller burst (1 every 30 vs 2 every 60). Also works with stratagem jammers,so it might be better for bots while EATs are for bugs.
Looks really promising but way too much in early access for me to risk that price tag, I’d rather try furthest frontier or the game from the settlers creator since they are further along iirc. I do look forward to trying it out one day tho, seems right up my valley if they manage to add some meaningful late game goals or challenges!
I had issues with mint but everything worked fine with PopOS. Not a large sample I know but my 2 cents
I remember being confused by the ending but tbh never to the extent it ruined the rest of the franchise retroactively. Not even Andromeda managed to so that! I still have fond memories of ME and I’m constantly tempted to replay it with the legendary edition, if only I had the time.
They will eventually. It is in AAA’s best interest to kill modding and theres nothing we can do about it.
Oh I think i tried at one point and when the guide started talking about inventory, playbooks and hosts in the first step it broke me a little xd
Really looking forward to getting this on the stable branch, despite some questionable aspects valheim remains one of my favorite gaming experiences and nothing else has lived up to it in recent years.
Got any decent guides on how to do it? I guess a docker compose file can do most of the work there, not sure about volume backups and other dependencies in the OS.
Any comparison is meaningless because for every bad thing you say, people will jump at you with the classic ol’ “its still in development”.
The fact is that it’s buggy, crashes all the time and you lose progress, it can’t be played like any actual existing MMO - it’s a demo atm even if you ignore the common resets they do officially on major releases. Until it’s actually released and can be decently reviewed from start to finish it can’t even start to compare to an actual released, playable game.