I’m shocked that RE4 got a GotY nomination. I thought there were rules against remakes or remasters getting Game Awards nominations; am I wrong, or did that change at some point?
I’m shocked that RE4 got a GotY nomination. I thought there were rules against remakes or remasters getting Game Awards nominations; am I wrong, or did that change at some point?
Star Ocean: The Second Story R.
The PS1 original was good, but it had some noticeable flaws. The book writing skill was more or less useless, side quests were often too well hidden from view (which was especially bad when most of them were time-limited), the accessories that gave you items were a bit in-your-face, there was no in-game mini-map, the invisible random encounters and lack of fast travel didn’t age well, and the voice acting… What were they thinking when they released this…
The remake fixes most of what went wrong in the original game, including re-casting the English voice actors, and even adds some new content (like fishing) that wasn’t in the original. I’m enjoying it a lot.
Maybe. Have you tried using Whisky?
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The problem is, we must care if the game is to have any sequels, follow-ups, or lasting legacy. If the game is awesome, but doesn’t sell well, then it probably won’t get sequels, and will be forgotten to everyone except Wikipedia & Moby Games over enough time.
Please ignore cloud; they have been posting inaccurate flamebait throughout this thread.
I would never not buy a laptop from Apple. Not only are they the last PC maker that hasn’t fallen to the Microsoft Monopoly Machine, but their laptops are well-built†, futuristic, and have incredible value and battery life for what you get. Especially since they migrated off of Intel.
† I know someone will inevitably come up with a counter-example, but the last time they had a widespread quality problem was a little more than ten years ago.
Character speed control is even older than that; many of Sierra’s games in the 1980s/early 1990s (like King’s Quest, Space Quest, etc.) had them. Adjusting them made some of them even easier, because it didn’t affect enemies, allowing you to easily evade them during chase scenes.
I can only think of a few games that have had customizable difficulty. The problem with them is they complicate the user experience, and most people would rather not tinker with them.
If Beehaw leaves Lemmy, then I leave Beehaw.
I came here because it is a nice alternative to Reddit that I can access using a third-party app. On Reddit, I constantly got buried for speaking the truth people didn’t want to hear, but the real deal-killer for me was when they killed Apollo. If I can’t access the site using Voyager or converse with users on other servers, then what’s the point?
It will be once Call of Duty becomes a console Xbox exclusive, and the millions of people in the Americas & Europe switch from PlayStation to Xbox in order to get their CoD fix. We’ve already seen this in the PC market, where CoD has been a Windows exclusive for years now, to the point where people won’t buy Macs because they can’t play CoD on them.
I’m talking about the platform, not the store front. Windows has far more than 90% of the PC gaming world market share, far more than what’s enough to monopolize the PC gaming scene; GNU and macOS are a super distant second and third place. Whenever most people talk about “PC gaming”, what they really mean is Windows, even though there are other PC platforms out there.
Because, to the majority of console gamers in the Americas and Europe, Call of Duty, FIFA, GTA, and Madden are the Only Games That Actually Matter™. There are a few million people that buy PlayStations just to play 1-2 of those games to the exclusion of everything else.
Now that they’ve taken out one of the four major reasons why people outside of Asia buy PlayStations, they can extinguish PlayStation & assert a monopoly on console gaming. It’s sickening.
And somehow, I don’t think that Sony resurrecting the Resistance series & making it into an annual release that always launches during the holiday season will make much of a difference.
What a sad day for gamers. Microsoft now has all it needs to extinguish PlayStation & assert a monopoly on consoles, just as they do on PCs already, and the regulators will give them a wink and a nudge.
Last month, one of the PS Plus Essential games of the month was by a developer that went out of business a few days before the game went live.
Downvotes don’t work on Beehaw-hosted forums.
Even though they got burned really badly on OpenGL? It would’ve been better if Apple never discontinued QuickDraw 3D.
Your understanding is not quite correct. The regulations are for App Store apps only, which wouldn’t affect CS2, and even if they did, they are not much different from other platforms’ store regulations (no strong adult content, no gambling aides, no games that encourage you to damage peoples’ hardware, you can’t make games that would put private citizens’ safety at risk, etc.). And the only money you have to pay is for a developer subscription, which gets you code signatures & anti-malware validation.
If it’s any consolation, the Windows version runs on macOS Sonoma, but you need to use Whisky to install Windows Steam & launch it from there. Also, you need to adjust some graphics settings that can only be adjusted using the command line, or the frame rate will be unplayably bad.
I feared that CS2 would use some kernel-level anti-cheat solution, which would prevent it from running on macOS, but it doesn’t.
The GPUs aren’t really a problem; the M2 Pro/Max/Ultra chips are much more powerful than Intel’s integrated GPUs, are very competitive with other mobile GPUs, and are competitive with all but the high end of desktop GPUs. The main thing holding them back is they consume less electricity, which is important in a laptop, but is not necessarily important in a desktop PC.
The problem is, game developers tend to pick the platforms that will make them the most money, and Microsoft has held an uncontested monopoly on the PC OS market for more than thirty years now. They have held onto their monopoly for so long because they have the high ground on GPUs (Apple has a grudge against Nvidia that probably won’t go away until Tim Cook retires), and they also hold a number of popular games that are exclusive to Windows (Call of Duty, FIFA, Madden, Final Fantasy, Counter-Strike, Fortnite, Diablo, Far Cry) whereas Apple’s highest profile exclusive macOS game at the moment is Hello Kitty.
It seems like each time Apple makes gains in the PC market (iPod/iPhone halo effect, keeping controversial UI changes to a minimum), Microsoft gains one and a half times that.
And if you’re on PC platforms other than Windows, it’s more like “never.”