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Cake day: July 2nd, 2023

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  • Something about the Blitzball players all being characters you could find in the world, some of whom would otherwise be unremarkable NPCs really burrowed into my brain with FFX. Something about the fact that you’d have relationships with characters in two different contexts where they would often play a wildly different role in each really made the world feel a little bit more alive than normal.






  • Piers@beehaw.orgtoPrivacy@lemmy.mlShout-out to Grayjay
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    1 year ago

    All you can hope is that some day they are forced to support 3rd party apps because of some anti monopoly lawsuit telling them they have too.

    I’m not sure if you are aware already but the reason Epic are announcing a million changes to their business is that the previous business plan was based around them successfully throwing a fortune at suing Apple to force them to support 3rd party apps and they tried and failed.

    I think if it were ever going to happen that way, Epic would have succeeded.

    That’s not to say it won’t still happen one day through political means. Seems plausible the EU might force it at some stage.




  • It looks like Kotick will be leaving after the transition so that’s a great start. My dream is that this all somehow leads to the full Overwatch PvE campaign coming back onto the table again (given that their attempts to provide long-term replay ability without doing the work seem to be floundering now, there’s a chance right?)








  • As others have noted proper good quality fresh truffle is really worth it (unlike all the “it’s no nicer than regular food but we’ve served it on a statue, covered it in gold leaf and sprinkled salt onto it off the top of a bald man’s head” fancy food you can spend a fortune on.) Freshly shaved truffle is like if Willy Wonka decided to turn his hand to making the perfect savoury food experience. It smells like the most satisfying food ever and then the instant your teeth slightly penetrate the surface of the shaving it somehow seems to instantly fill every space in your head with that scent at double the intensity and your whole mouth is awash with a uniquly rich and warm flavour.

    I love single origin chocolate and was once gifted a bar of Amedei Porcelana (sometimes called “the most expensive chocolate in the world.”) It was, unsurprisingly, a perfectly executed bar of chocolate. Texture, balance of sugar to cocoa etc were all flawless. The flavour was delicate and perfectly balanced. It was like the most refined expression of the exact central archetype of what chocolate should taste like. I really enjoyed it and would recommend it to anyone who would like to experience the most perfectly chocolatey chocolate. Personally I found that while it was a flawless execution of a straight down the middle chocolate and I am very glad to have had it, I prefer a bit more character and so my favourite bar is still the Grenada Chocolate Co 71% (which slaps you in the face with big juicy tropical fruit flavour and is overall not quite as refined as Amedai Porcelana.) Though I’ve not had the chance to eat either in several years so I suppose it’s possible they may have changed since…



  • Unreal is good if you want to work on big expensive projects at big companies. Godot is good if you want to work on your own projects today and potentially but not definitly work on small to middle-sized projects at small to middle-sized at small to middle-sized companies in the future. Unity is fine if you want to work on small to middle-sized projects at small to middle-sized companies now and potentially in the future.

    Which sucks. There ought to be a clear and unambiguous path to chose for someone moving into game development today but since Unity keeps making weird choices that are hostile to developers whilst not continuing to improve at a good pace, it’s hard to say for sure which engine will fill in the not-Unreal Engine part of the market unless you have a crystal ball.

    Realistically the best thing is to have as strong a foundation in programming generally as you can so that switching engines is minimally disruptive (as there will always be a need to do so eventually. There’s very little chance one single engine will continue to be the standard over the 40+ years of a career.)


  • I think the game “development” industry is run by people who don’t understand the difference between a game designer and a game developer. As such there’s lots of people who only know as much about game design as the average developer does being tasked to do game design work and vice versa.