

Zotac? Did they do something about the like 100 brand new factory sealed RTX 5090 GPUs that had 3 backpacks instead of the card yet?
Zotac? Did they do something about the like 100 brand new factory sealed RTX 5090 GPUs that had 3 backpacks instead of the card yet?
The last time I played R6 Siege was when it still had a singleplayer component, literally it just came out. IQ was my main.
I have absolutely zero desire to play it again.
Z-up is really only common among architectural or engineering type software. CAD and other types of software, for example.
Y-up is common among basically all other types of software. DirectX API is Y-up, for example. Which means anything that interacts with DirectX that has Z-up needs to convert the axes first before doing its calculation (a literal nothing cost microoptimization, but could be big depending on the software and platform).
It’s probably fine to leave as is in the long run, but its just annoying to me that I need to convert between the axes in Blender export settings, and would be more convenient if all the software I use used the same system, which is now Y-up. Blender is literally the only one. Honestly, I agree that it should be a user setting in Preferences, but I dont know if Blender is programmed to handle this or if it would need to be entirely rewritten.
I sure hope Blender does this soon. Very annoying workflow using it with Y-up software.
I actually got Conan for my dad, he enjoyed playing it, but now he is into Helldivers 2.
It was an okay game, but not my cup of tea personally.
Okay, maybe I am interested a little bit. Private servers are always a welcome addition to a game, especially online only games. At least if official servers shut down, I can run my own server and keep playing.
Out of curiosity, did you not like the images before you read that they used AI? Its pretty obvious that it was used as a tool by human artists from the write-up, in the same way that a human artist would use Photoshop.
Both the developer, Pivotal Games, and global publisher, SCi Games, of Conflict Desert Storm are British. Pivotal Games closed in 2008 and SCi is a shell subsidiary of Square Enix. The publisher for the American release was Gotham Games, a subsidiary of Take Two Interactive, which closed down in 2003.
AFAIK, the Conflict series was not developed or funded by the United States government. To my knowledge, only “America’s Army” is a game directly funded and developed for the US government’s military branch. It also is published by the US Military.
I take it you’ve never had the displeasure of being dropped into a PlayStation lobby? Lots of TKers and Kickers on PS. I don’t get the same from Steam players.
Maybe. Maybe publishers will finally move on from the Extraction Shooter fad. Its a dead genre, the peak concurrent player count of the top 10 Extraction Shooters (including the Arc Raiders Beta, there are that few lol) on Steam combined is within about 10k players of just Helldivers 2 alone. Purely PvEvP Extraction Shooters equal money loss for publishers.
It was only an example. As the asset already exists in the game elsewhere, adding that same asset somewhere else in the game should definitely not take even an intern more than a week to implement.
Again, it is understandable in certain circumstances that major content drops take time. But for something as simple as the flashlight attachment example (which again is only a hypothetical example), there is no excuse for something like that to take 6 months or more to implement. Even if they have other priorities, something like that is so menial to implement that it would not take any significant amount of time away from higher priority development. Particularly because, in the example, other guns already have flashlight attachments, it already exists in the game. Unless they programmed the game in the literal worst way imagineable, they likely have a modular weapon system with slots that accept attachments. Very easy to add a new slot and allow it to accept the flashlight attachment, again as an example.
Well in Helldivers 2s case, its not helpful that they picked to use a dead game engine. Autodesk Stingray has been dead for a while.
Also, I might agree except that solo indie devs in their basement can add many basic features in 6 months time, not just one. I get that some features, like new maps, mechanics, or characters take time. But for example, when a game mechanic already exists elsewhere in a game but not in a different part (for example, a flashlight attachment on one gun but not a different gun), there is not a thing in the world that will convince me that would take 6 months to add. And if it would take 6 months to add, that is entirely due to laziness or incompetence.
I don’t know, I find people do all sorts of stuff with their networks all the time that has me scratching my head trying to figure out why they set it that way when I am eventually called to fix it.
Nah, if the next Witcher MC was Dandelion, that would absolutely be the best one.
Video games are not the real world. They do not have to follow the rules of the real world. Even if parts or all of the game model the real world, video games are artwork, and artwork invents its own rules. Trying to enforce rules onto art has not worked well in the past, and will likely not work well in the future either.
I mean, extremely low hanging fruit there…
This seems like a bad idea.
What sort of protections are in place against nefarious actors that gain access to this network? Do they do anything to isolate each connected device from each other so that two devices on the network cannot connect to each other, such as making use of subnets? Are users connections throttled, and if so, to what degree? Are certain websites blocked to prevent potential malicious actors from intercepting sensitive data more easily, such as bank sites?
I mean, the idea is a well intentioned one, but I can easily see this going very wrong very quickly.
Me: Expresses concern about potential cybersecurity issues with a free publicly joinable network
Lemmy: Furiously downvoting
Honestly, I am not sure what I was expecting, but it was clearly too much.
“You can’t just have Geralt for every single game.”
I mean… Yes. You literally can.
Mario, Sonic, Zelda, Metroid, Kirby… You can create infinite video games with the same main character over and over again. Its like an infinite money glitch if the character is popular and well liked.
To its credit, Star Citizen is neither vaporware nor a scam.
You can buy access to the game for just $45 USD, and the game is playable to you right now. It regularly receives updates, some minor and some major.
Vaporware is something that never gets released to the public. Like the Coleco Chameleon. Obviously, Star Citizen is playable right now by anyone that buys access to it.
A scam is when someone takes your money under fraudulent pretenses. Star Citizen takes your money for access to a space sim game, which is exactly what you get. Its not a scam, just terribly mismanaged with a very slow development pace.
Star Citizen is a piñata though. Both from games “journalism” (lol) and from Redditors, primarily.
I wouldn’t say fixed, because nothing can be done about lag from a wireless device. But it definitely can be lowered.