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Cake day: March 17th, 2024

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  • To me it seems like the difference between having a written description of something vs an image of it. I can describe to you a square, 10 centimetres on each side, drawn with black ink in the centre of a sheet of white A4 printer paper. I could also show you a photo of that square. In both cases the information is conveyed, but only one of them involved an image

    When I’m navigating I basically always do it by landmarks and turns, which is probably not unusual. I can use relationships of “this street goes west until it meets that street” without having to picture a map. The shape and length of that street don’t really matter for the sake of getting somewhere, only what it connects to


  • Not sure that I can really compare it to how I would be without aphantasia since, of course, it is all I have ever known, but I do stll enjoy reading. Like other people are saying, I don’t tend to concern myself with visual descriptions

    This carries over to my TTRPG gameplay. I rarely ever actually describe what anyone looks like beyond the absolutely vaguest of descriptions (i.e. a heavily-built man, getting on years), which I didn’t notice until a player pointed it out to me. I mostly go by mannerisms, which I suppose is an aspect of appearance

    I am still quite good at building mental maps of locations and can do all the classic “rotate a shape” kind of stuff. I can’t visualise it, but I can figure it out. I guess I’m mentally storing it in another format. Possibly related to that, one of the few types of illustration I do particularly enjoy getting in a book is a map





  • That’s totally fair! I’m very much of the opinion that while From’s soulslikes are great and much less insurmountable (a word I choose carefully — they are difficult, but they can be learned) than their reputation suggests, that still doesn’t mean that everyone will actually find them fun. If the combat isn’t to your taste then that’s an entirely reasonable position. Elden Ring is particularly demanding in terms of the pace of combat compared to the Souls games as well

    Shadow of the Colossus is such an incredible game. I think it was the first game I played that showed me that games could do more than just being fun to play. It wasn’t the first to attempt to do that, certainly, but it was the first to show that to me and it has stuck in my memory ever since. The soundtrack is phenomenal too. Have you seen that the dev team teased a new game late last year?


  • I beat every boss in base game Elden Ring without parrying once, using melee only, and no ashes or player summons either (I summoned NPCs a few times if it was an NPC I liked or an interesting story, which meant summoning them for Morgott, Fire Giant, and the two gargoyles). I even got Malenia, eventually! I don’t say this as a brag, because I am NOT good at these games. I say it to say that if I can do it, basically anyone can.

    I think it’s a matter of mindset. You’ve got to go in psychologically prepared to fail a over and over again, and you’ve got to be analytical enough to figure out why you failed. If you’re really struggling with a boss, maybe don’t even try to attack for a couple of runs, just focus on figuring out when to dodge and when you have windows. Maybe your current weapon isn’t the right one for the job because it’s a bit too slow to hit this boss or it does a damage type that the boss resists. Maybe you just need to go somewhere else for a bit and come back with more vigour and a better weapon. Elden Ring is really good for letting you do that.

    Obviously that’s not going to be a process that everyone enjoys, and if someone doesn’t enjoy it that’s totally fair enough. It’s a game, we’re all just here to have fun. But the actual skill floor is one almost everyone can achieve if they want to and approach it ready to experiment and learn