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Joined 1 year ago
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Cake day: September 25th, 2023

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  • I’m not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game’s end state.

    I’m not sure if there’s an accepted term for these games, but I’ve always thought of them as “archaeology” games. There’s a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.


  • It’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.

    But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).

    It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.




  • SpaceScotsman@startrek.websitetoComic Strips@lemmy.worldKrampus
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    2 months ago

    If you are going to make me put a coin into a cart because you don’t trust me to be an adult and tidy up after myself without being nannied, then I am going to do my damndest to bypass your lock and leave a mess out of spite.

    In the shops where I am trusted and not required to pay a coin (I never even carry cash these days) I tidy up because that is the decent thing to do.