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Joined 2 years ago
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Cake day: August 2nd, 2023

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  • BOI is there because it popularized Rogue Lites, or basically games with procedurally generated maps and permadeath, with some upgrades and unlocks that persist through your runs. It’s been a huge genre in the past decade ish, especially among indie games.

    Battle Royale isn’t just the shrinking map, it’s also the massive player count and free for all nature where everyone starts with almost nothing and gets weapons as they find them. PUBG also got its lunch eaten by Fortnite, which popularized the battle pass, but that’s a monetization innovation moreso than gameplay.

    Bullet Heaven is one that’s new enough that there aren’t that many games in the genre, but it’s basically a Rogue Lite where your main verb is moving and picking skills when you level up. Basically you’re picking skills to keep huge waves of enemies away from you for a set amount of time.

    Point being, most of the innovation is in smaller indie projects. I’d look there if you want interesting ideas. The big dogs you asked about are either still around and so successful at what they do that they take up all the air in the room or their entire genre crumbled around them and morphed into something else.

    And Minecraft is the only new thing you mentioned. Dune 2 was made by the same company as C&C and came out three years before, while WOW is something like the 5th big MMORPG, after ultima Online, Everquest, Final Fantasy 11, and EQ2. I’m also not confident that Minecraft is totally original, but it’s probably the most original of that selection.


  • Because C&C (along with the RTS genre in general) was killed and everyone interested in that genre either started playing DOTA or LOL, or the surviving hybrid genre games like Total War, WOW absorbed all the features of its competition except for what it couldn’t (good music and writing), so it’s living alongside its main competition, FFXIV, and Minecraft is just a multiplayer sandbox that is still incredibly popular and developers have been working on and releasing features for it for its entire lifetime. It is its own sequel a few times over. The big innovative games between now and Minecraft are probably Binding of Isaac for rogue lites, PUBG introducing the Battle Royale genre, Vampire Survivors for inventing Bullet Heaven.






  • An AI (in its current form) isn’t a person drawing inspiration from the world around it, it’s a program made by people with inputs chosen by those people. If those people didn’t ask permission to use other people’s licensed work for their product, then they are plagiarising that work, and they should be subject to the same penalties that, for example, a game company using stolen art in their game should face. An AI doesn’t become inspired, it copies existing things to predict what it thinks its user wants to see. If we produce a real thinking AI at some point in the future, one with self determination and whatnot, the story will be different, but for now it isn’t.







  • That’s absolutely psychotic, I remember that kid, and that video, I think I remember them shouting that kid’s channel out after he didn’t want to sell the play button to him. I don’t think Linus did anything actually wrong there aside from fucking up and missing the auction lot he wanted that contained the play button, but if his stans did that then fuck those people.