It is crazy that it has become this much of a problem and it feels like it is on almost no one’s radar. Is this even reversible at this point? I assume not, but that it can definitely get worse.
It is crazy that it has become this much of a problem and it feels like it is on almost no one’s radar. Is this even reversible at this point? I assume not, but that it can definitely get worse.
Some people would have laughed you out of the room. A lot of people, myself included, warned that this was the kind of shit we’d spiral into with these microtransactions. It was basically confirmed within a year or two with the absolutely insane amount of money mobile gaming was seeing where the base product was just addictive crap with as many microtransactions shoveled in as possible. These games just completely blew the revenue of actual AAA titles would out of the water. It was basically inevitable and we’re now in a situation where we’ve got a generation of consumers raised on this trash.
Ah, that likely explains it. I know when installing I hit “no” on anything that sounds remotely marketing related and I turned off search and weather because they just don’t add any value and I like a clean screen. So I think the only ads I get are the small, unobtrusive ones on the lock screen, which I can’t say I’m bothered by in the slightest. I barely even notice them since it isn’t like I stare at the lock screen.
I’m so confused by the ads thing. I don’t think I’ve noticed any since upgrading to Win 11. Are they only on certain editions or something?
I recently picked up Midnight Suns which, to be very clear is not FFT. However, I will say despite the kind of bad story and corny aspects of it, the actual turn based combat is excellent. I thought I would hate it being card-based but it really grew on me a lot. Definitely scratched the FFT itch.
Old games? Let me throw Final Fantasy Tactics in the mix. Easily my favorite game of all time and one of the only ones I consistently come back to, despite releasing in 1997.
If you’re not familiar, FFT is a turn-based tactics game which is very different from other mainline FF games in a lot of ways. The story is one of the best, if not the best, in the FF series. For gameplay, you recruit and manage soldiers which progress using a fairly in-depth job system which is also pretty easy to pick up.
I’m sure you could find a PSX emulator of the original but, honestly, I really recommend the updated War of the Lions edition they did for the PSP. It’s been ported to mobile and is actually a great port. My one tip for anyone who tries it is to make multiple save slots in case you find yourself overwhelmed in a story dungeon/encounter.
This would be my absolute dream. I loved BG3 but the weakest part of me was being based on D&D 5e. PF2 is just a better system in pretty much every way imo.
If they could make a PF2 CRPG, that would be incredible.
Gotta be Into Free which was the original main title music from Dragon’s Dogma.
It was removed for Dark Arisen for reasons I am unsure of, so it isn’t even something you can experience without mods.
It is wildly different from the rest of the game’s music but still connected in a way, and sets a very different vibe. Great game, great music.
I don’t think he’s wrong. AAA game prices have been basically the same for 20+ years, while the cost of making games has only gone up. I think this is why a lot of publishers push for progressively more aggressive microtransactions, which can often hide the actual price of the game’s content. And greed but that’s kind of their job.
The idea that BG3 and Overwatch 2 released at the same price point is actually ludicrous. With AAA games, the price is standard and if you don’t like the game, oh well fuck you. And I would absolutely pay extra for games from developers which invested more, and had a higher standard of quality. Larian could charge $100 for their next CRPG and I’d be all in. Similarly, I don’t think minimally viable cash grab titles or smaller, maybe more experimental titles should release for more than like $30.
I think the indie scene does this pretty well but it’s a challenge for AAA, and consumers are somewhat to blame. I think people would balk more at an $80 standard price than a $60 half-complete game with $4k of microtransactions. So of course, studios are going to go with the latter strategy, even though plenty of people hate it.
To be fair, these were good predictions. All of this is actually possible. It’s just capitalism being the problem it usually is…