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Cake day: June 25th, 2025

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  • Thanks for the correction, I was going off of the FAQ page, https://join.piefed.social/features/, that had a post to a thread that has not been updated.

    So in that regard, is it what lemmy instances already do when they don’t want instances like mbin to see downvotes? Or does it completely eliminate federation of votes and only shows tallies from the host instance? Either way, the decision is taken from the user and basically undoes the federated aspect of the platform for a dubious concern. At the very least, it should be up to the user.


  • TheObviousSolution@lemmy.catoFediverse@lemmy.worldPieFed.World is now open
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    3 days ago

    PieFed private voting is just sad as well as toxic. Inevitably PieFed instances will be abused to facilitate manufactured downvotes from instances due to their inherent anonymity. We are already blind enough online, not being able to see upvotes or downvotes does nothing. Being able to go to mbin and see the way people vote hasn’t resulted in some huge controversy. Even the most recent controversy involved admins shouting brigade due to downvotes they didn’t like, and PieFed does nothing to prevent it.

    I’m not saying people wouldn’t react to being able to see who downvoted or upvoted them, but I would liken it to a toddler phase getting used to socialization. Once people get acclimated to it, it essentially adds transparency that can explain trends, reveal stalking and remove suspicions. Without it, people just get fed up and make their own assumptions, which just feeds toxicity and division without any real awareness.

    The fediverse is prone to manipulation, and PieFed makes it more so with this change without really providing a reason except that people feel uncomfortable standing behind their downvotes. Downvotes (or upvotes) from the people who can’t stand behind them shouldn’t count. The whole reputation system also sounds a bit like a love letter to reddit karmawhores, and the whole design seems to be designed to take away power from users and move it to particular instances admins to curate content through things like visibility.



  • Opted for large scaled systems. It’s more than just simple software. There is a ton of infrastructure and proprietary solutioning that goes into it. That’s likely used for other games as well.

    Doesn’t mean it can’t be released, just that it might be difficult to reproduce. It would still be much, much easier to reverse engineer that than to reverse engineer everything from the client and network communication captures.

    It may not even be possible to release the software because it is not just software and the resources to prepare it for releasing may not be available.

    In other words, so you don’t know, and vague assumptions on a closed box because closed boxes allow you to make them.

    Most MMOs usually have multiple instances running, each which need to be maintained separately. That means they have usually gone through the process of encapsulating the server functionality in a way that can be reproduced and recreated into new instances. They have to be maintained at the same time, so they need to be relatively standard. At one point those supposedly absent resources to duplicate the instance of a server have likely existed, and just need to be packaged for public release. Proprietary portions can simply be excluded - an incomplete release is preferable to an absent one. Can’t release databases, they can release schemas, etc. Incomplete > absent.

    You largely seem to be giving MMO companies the excuse that if their server solution could theoretically be proprietary and convoluted enough, even if it really isn’t, that they not be subject to the Stop Killing Games initiative. MMOs, unlike single player games, have a far more notable sociable and persistence factor to them, a bigger cultural footprint within those communities, that makes the Stop Killing Games Initiative particularly applicable to them. There’s one simply way not to be subject to its demands - don’t kill the games.



  • I think people are overestimating what this petition is going to do. It will likely just end up in a response from the EU listing pros and cons but effectively saying “can’t really do anything about it, sorry!”. It’s still good, even MMOs have server software gaming companies could release if legislation forced them instead of causing fandoms to die. Games are culture. They may also be entertainment, but that’s culture as well. But I wouldn’t hold out hope.