• 0 Posts
  • 272 Comments
Joined 1 year ago
cake
Cake day: August 18th, 2023

help-circle


  • I think that’s a little too simplistic. I definitely agree that “we can’t show you the evidence of why we made this decision but trust us” isn’t going to instill confidence in the community, but it’s not like the steering council is some unrelated board of executives. They’re all core developers, theoretically chosen for their dedication and contributions to Python as a whole, and it seems their granted power has made them anxious about showing favoritism among the most seasoned at the expense of upholding the community guidelines that keep the Python community a positive and welcoming place.

    I think a flawed decision was made, or at least the way it was presented was flawed, and that should be considered for the next election. Maybe the council does need to be totally overhauled, that’s a valid position. But this is their work, too, and imply they have no skin in the game is disingenuous.








  • Part of the problem is that we have relatively little insight into or control over what the machine has actually “learned”. Once it has learned itself into a dead end with bad data, you can’t correct it, only work around it. Your only real shot at a better model is to start over.

    When the first models were created, we had a whole internet of “pure” training data made by humans and developers could basically blindly firehose all that content into a model. Additional tuning could be done by seeing what responses humans tended to reject or accept, and what language they used to refine their results. The latter still works, and better heuristics (the criteria that grades the quality of AI output) can be developed, but with how much AI content is out there, they will never have a better training set than what they started with. The whole of the internet now contains the result of every dead end AI has worked itself into with no way to determine what is AI generated on a large scale.


  • I dunno, I get the risk of people not knowing what a referenced game is or building expectations, but there’s also the risk of a generic description being lost in the vast sea of indie games. Looking at the description they have.

    Pixel Washer is a cozy, zen-like game where you play as a cute piggy power washing beautiful pixelated worlds. Wash sprites, upgrade your power washer, and find hidden secrets.

    That’s great for the steam page description, but it’s not exactly an elevator pitch. You’ve got seconds to make an impression before people move on, so it better be a strong one. If you start with “Dark Souls but 2D”, even if someone might not know what Dark Souls is, a lot of people will and there’s at least a chance that, given they like Dark Souls, they’ll take a minute to look more at your game. For better or for worse, there are very few people who will give a game a look without some point of reference point for potential enjoyment. There’s just too much stuff out there now to expect people to stumble upon your game with no prior interest.









  • I think we generally agree, but I worry that a new platform couldn’t do more than GoG+Lutris already do. Perhaps, though, it could be done with a reputable foundation.

    And the lawsuit is more or less what I was radio referring to with Steam’s price rules. I would definitely be on board with striking the requirement for publishers to offer the same price on all platforms at the same time.

    On that note, though, I wouldn’t take the whole case at face value, as I think parts of it are pretty frivolous (unless they prove that Steam is actually actively stifling competition and, you know, not just a decent platform that entered the space first.) I also think it’s silly to point out Epic’s lower commission rate since they’ve been giving out free games like candy and actually making third party games exclusive to their platform in a very clear attempt to compete with Stream. There’s absolutely no guarantee that they won’t raise their commission once they have a foothold in the market (though I do concede that their licensing terms for Unreal Engine have remained fairly reasonable).


  • On the one hand, yeah it’s absolutely important not to idolize any company, because they have no sense of loyalty or generosity. Telling yourself otherwise is a guaranteed path to disappointment.

    On the other hand, of all the shit sandwiches we’ve been served, Steam is one of the fresher ones. Though they developed Proton for their own benefit, it’s pretty undeniable that it has made gaming on Linux way more viable than it has ever been, and it’s open source. I mean no shade to FOSS solutions like Lutris, but having paid developers work on a project full-time certainly has its advantages.

    I do think that the concerns about Steam’s pricing rules are valid, as are gripes with its DRM for first party games. But, overall, they’ve brought a lot of convenience to PC gaming that is hard to find elsewhere in the gaming world.