I got a huge reduction in random login attempts when I changed my ssh port away from the default.
(Of course I also have actual security measures like log in by key only)
I got a huge reduction in random login attempts when I changed my ssh port away from the default.
(Of course I also have actual security measures like log in by key only)
I think I have had an instructor put a mirror in the pool before lol
I doubt someone who has only ever read about swimming could do it in deep, cold water. But they are talking about taking it to a swimming pool to practice. I think they’ll be fine.
Probably. Take it to the shallow part of a pool (where you can stand up if you need to) and practice until you are comfortable trying more.
Also, watch some videos. I think it’s easier to learn something like swimming by watching others than by reading about it.
When done well it greatly expands the game’s replayability.
When done poorly it feels bland and boring.
Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.
Then it sounds like the legislation enforcing leaving private servers on the table should also move the liability to whoever is hosting the servers. I’d be surprised if it doesn’t work that way already tbh.
Supporters seem to be under the impression that companies have a “sever.exe” file they purposefully don’t provide players because they’re evil and hate you.
There is some truth to this
They could also be contracting out matchmaking services to a third party and don’t actually do it in-house. Software development is complex and building something that will be used by 100,000 people simultaneously isn’t easy.
There is some truth to this too.
Making an MMO maintainable by the userbase might be complicated. But way more common are games that could easily have LAN based multiplayer but the company decides not to add it, or even singleplayer games that require an internet connection, just so the company can put limits on how and when the game is played.
They want to be a sport and betting on high-level sports is quite common.
They were able to prevent Dolphin’s release on Steam
Hydrophobic coating loosely means a thin water proof coating on a material that otherwise isn’t waterproof.
Example: the previously mentioned popcorn bags are paper based but with a thin plastic based coating. (Historically we used to use wax for this kind of thing but in the modern day it’s almost always plastic)
Not that containers made of glass, ceramic, or metals that don’t corrode don’t need and typically don’t have hydrophobic coatings.
Windows is designed to work on a very wide range of specs, so older devices as well as low-end newer devices should be able to run it.
That’s even more true about Linux. Many popular distros can be run on a raspberry pi, a 20 year old MacBook, or a state-of-the-art gaming desktop.
It’s less true about macOS because Apple has more control over the hardware so they can be pickier. Mobile developers also have more control over the hardware and can be pickier, although that’s less true about Android than iPhone.
I’ve played the first one briefly. I don’t remember being able to play other characters. I remember the worst part being the combat system was an absolute slog. The later Witcher games don’t have great combat systems either, but it’s at least improved with each generation.
I might go back and play the older witchers eventually but I still haven’t finished Witcher 3 despite like 200 hours in it.
While selling data in general is shitty, I want to push back on the fear mongering a little bit.
This only applies to new accounts, can be opt-out of, and doesn’t apply to self-hosted content.
+1 for UBlacklist. Here’s the link if anyone’s interested: https://github.com/iorate/ublacklist
FOSS and supports Chrome, Firefox, and Safari.
There’s some good points about reliance on internet but also note that there are plenty of dead old games and the ones we talk about now are those that survived.
There are modern games that will likely last.
I use a good chunk of the paid PlexAmp features, although I agree they are mostly just extras.
However, Downloads is a must-have IMO. I often listen to music while traveling, e.g. on a plane or train or on a road trip, and cell service is unreliable in those situations.
Also just getting bombarded by ads to upgrade would be enough for me to consider the product a “free trial”, although tbf I don’t know how bad PlexAmp is about that.
Ah neat, it used to require PlexPass to use the app at all. Now it only requires PlexPass for most of the app, including some pretty basic features like downloads.
Still, it is nice that there’s some level of “free trial” for it.
To be clear I love PlexAmp and use it as my main audio player, but I’ve paid for a plex lifetime pass.
You do need to pay for plexamp
She’s super creepy looking IMO