1 is just going to highlight right?
2, how about 6 words, 10 words, 100 words
3, 4 I use all the time
5 if your edit locations don’t line up so that you can alt drag a single column, this is what I mean by jagged. I would use a combination of find and repeat action.
Start from scratch - skill issue :p
Ooh fun, these all take 2-3 key presses
And these more/less key presses
But it misses the point, of course every editor can do just about anything, but there is a lot more mouse involved and learning it is more difficult because the keybinds aren’t combinatorial
Something makes me uneasy about this being a Google sheet, you need to use credentials to view it and someone has a log of who has accessed it…you can probably even see who’s viewing it in realtime
Use an anonymous account! Or someone should host this on a website or something with higher privacy
I don’t really follow your logic, how else would you propose to shape the audio that is not “just an effect”.
Your analogy to real life does not take into account that the audio source itself is moving, so their is an extra variable outside of just stereo signal -which is what spatial audio is modelling
And your muffling example sounds a bit over simplified maybe? My understanding is that the spatial stuff is produced by phase shifting the LR signals slightly
Finally why not go further? “I don’t listen to speaker audio because it’s all just effects and mirages to sound like a real sound, what only 2^16 discrete positions the diaphragm can be in” :p
Privacy preserving federated learning is a thing - essentially you train a local model and send the weight updates back to Google rather than the data itself…but also it’s early days so who knows what vulnerabilities may exist
For me the infinity subscription bypass stopped working so I finally made the switch
Devils advocate: Splatting, dlss, neural codecs to name a few things that will change the way we make games