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Cake day: March 18th, 2024

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  • Its trajectory was that it was going to continue to burn money. Sega didn’t even launch Hyenas because they realized they’d only lose money by letting it rock. A lot of these games chasing the live service trend are spending so much money that they need to hit hard in order to turn that profit, like Avengers, Suicide Squad, Concord, the forthcoming Marathon and Fairgame$, etc. The Finals was huge at launch, lost most of its playerbase in the next couple of months (which, btw, happens for nearly every video game ever, live service or otherwise), and because it was so expensive, it’s not looking long for this world. Compared to something like Path of Exile or Warframe or The Hunt: Showdown, that launched a leaner game at the start and scaled up responsibly, they didn’t need to be the biggest thing in the world in order for it to make financial sense.

    To be clear, I hate all of this shit, even when it’s a sound business strategy, but the risk involved in a project like Concord is visible from space, and the chances of it making up that cost are so clearly small when they’re not the first one of these to market.












  • Even if they spend $300M making it, they’ll likely still make their money back, even in a world where Game Pass exists. I think their tech stack is so ancient that it ought to be thrown straight in the garbage, and they’ll get more mileage out of an Elder Scrolls game that’s forked from what Obsidian built in Unreal for Avowed. It also sure sounds like, much like studios like Arkane, Rocksteady, and BioWare, they were so high on their previous successes that they couldn’t admit to themselves that any decision they made was a bad one. If they can learn from their mistakes and take the L on Starfield (an L that would be considered a W for most other developers), then Elder Scrolls can potentially meet fans’ expectations. If they keep making games the way they’ve always made them without trying to adapt to the times, they’ll follow the same path as Fallout 4 and Starfield.





  • I’m about half way through Conscript, which is essentially WW1 Resident Evil. This game has maintained its tense feeling by carefully dialing the presence of save points and ink items to use at them. I’m really enjoying it. Unfortunately, for the same reason, it makes it difficult to find a block of time that I know I’ll have to make progress in the game, so I’ve prioritized playing other stuff for the past week.

    I’m coming up on the end of Dread Delusion. In fact, I believe I’m on the final mission. On a much smaller scale, this game channels the same exploration formula of something like The Legend of Zelda: Breath of the Wild or Elden Ring, paying close attention to sight lines and making sure that you can use your brain to navigate the world, explore, and find something interesting. The game is certainly wider than it is deep, but they nailed the exploration part of the game, and I’d love to see them hone in on more RPG systems in a sequel or other follow-up.

    I’m also a bit more than halfway through Wolfenstein II: The New Colossus. Without spoilers, I got to the part where they let you make a mechanical choice, and I picked the stealth-focused one. This is more of what made The New Order great, and they even cleaned up some of the mechanical issues that I had with The New Order on a gamepad, so they must have had the same complaints that I did.