Fascinated with stuff related to free software, modularity/decentralization, gaming, pixel art, sci-fi, cooking, anti-car-dependency, hardcore techno and breakcore

Mastodon: @basxto@chaos.social

  • 6 Posts
  • 16 Comments
Joined 1 year ago
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Cake day: July 22nd, 2023

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  • Just the simple fact that someone can’t plug in a hard drive and have it work every time, they have to go into a specific folder and write a specific arbitrary un-memorable UUID and tell it to always mount it on boot.

    You can also mount partitions by label (LABEL=), but you have to name them yourself and make sure you don’t give two partitions the same name. The point of generating UUIDs is to have an extremely low risk of two partitions getting the same UUID generated.

    But I think I get the issue, when I search for “linux automounting hard drive” I only see tutorials which explain how to use /etc/fstab.

    It depends on what kind of automounting you are looking for, what they explain is the rare process of switching/adding internal drives that get mounted right after boot. First time that should be set up by the OS installer.

    In case you were looking for automatically mounting USB drives/sticks, there are tools like udisks/udiskies who can do that and it’s possible they can handle internal drives too, but I never tried that since I want them to show up in specific places (~/Games, /var etc). Though I’d expect Gnome and KDE to have something like that included.

    Steam Deck

    That’s a machine that comes with a preinstalled and preconfigured distro with a very specific purpose. You can also buy preconfigured PCs/Laptops with support from System76, Tuxedo Computers etc.

    people still had issues setting and forgetting their password For Windows, you are sacrificing security

    If you encrypt your hard drives you are generally fucked if you completely lose your passwords, but that aside: On Linux you can basically just overwrite it withpasswd from grub shell or a live cd in combination with chroot and a physical intruder can do that as well. On windows you need to remember your security question or you need to have created a password reset disk to reset your local password. If you have/remember neither, sites recommend Reset this PC > Remove everything > Only the drive where Windows is installed > Just remove my files > Reset 🙃 I couldn’t find third party tools in reasonable time, but there might be some. You’d need a live cd as well, but secureboot can make that impossible.

    I’d say for Linux you probably can reset your password in more situations than on Windows, but it’s less convenient and less secure (especially grub shell).

    It’s a completely different story if you use a Microsoft account since Microsoft can basically change your password at will. If you don’t wanna get attacked from Microsoft it’s less secure, but since it allows two factor authentication and such it’s more secure in all other situations. You just can’t log in without internet.


  • I can’t remember many native games not working (any longer). Basically only the Anomaly series, Ticket to Ride and some other indie game. Anomaly has a serious bug that gets it trapped in an infinite loop on modern systems during loading screen, but there is a community patch for that. Ticket to Ride removed the Linux port on steam instead of fixing it. The indie game worked, but they forgot to make the executable actually executable.

    Though there are certainly a bunch of games from humble bundle era who got a half-hearted Linux port basically as a fee to enter the bundle, with no updates or support since then.


    If you are talking about running game through wine/proton, then yes that’s expected. It works surprisingly well, but any new proton/wine version can have indeed regressions and game updates break stuff. Games that don’t get any updates anymore should work a bit better. An exception are games that are officially supported by Valve since those are bound to specific proton version and they even support some DRM solutions (steam+proton only), but they can break on updates as well.

    Best situation is if they have a somewhat fixed release and maybe a few updates. Having updates very month is a bit a problem. Online games that lock out older client versions are a huge problem. Online games should generally rather be viewed as a temporary service, they’ll never be as reliable as fully offline single player games are.

    Games that use directshow/Media Foundation for cut scenes also don’t work great when playing them through steam for legal reasons. Valve won’t distribute decoders and doesn’t want to depend on them being installed in the system. They convert videos on their servers, but only the first time a player encounters that video and that player will see a placeholder. Wine supports those cut scenes.

    You won’t even have an perfect experience on officially support platforms, but you can expect it to work better and the devs to test stuff.

    You generally can’t expect Windows/Mac/Playstation/Xbox… games to run on Linux, though they might do.







  • I don’t think decompilation is the best way due to higher risks of git repo takedowns due to copyright violations. And the above mentioned “clean-room reverse engineered decompilations” contradicts itself since it’s either decompiled or clean room.

    But that aside it can be somwhat useful for games with similar engines, but yes they are usually games with a quite active community. As soon as one of the games has a working port basing ports for other games on it is a lot easier than starting from scratch. This can affect not so important games using bigger engines.

    examples:

    • ScummVM supports a lot of engines (90 something) and even more games (325) by now. With few engines (SCUMM, SCI) supporting a lot of games.
    • OpenRCT2 has its original/main focus on Rollercoaster Tycoon 2, but also (works on) supports Rollercoaster Tycoon.
    • Openage has its original/main focus on Age of Empires II, but also (works on) supports Age of Empires and Star Wars: Galactic Battlegrounds.
    • OpenRW has its original/main focus on Grand Theft Auto III, but also (works on) supports Vice City and San Andreas.
    • OpenMW has its original/main focus on The Elder Scrolls III: Morrowind , but also (works on) supports Oblivian and Skyrim.
    • FreeHL (based on doom) has its original/main focus on old Half Life and Half-Life: Deathmatch, but the author also works on various mods for it: Counter-Strike 1.5, Team Fortress Classic, Scientist Hunt, Gunman Chronicles, Poke646, They Hunger, Opposing Force.
    • OpenRA has its original/main focus on Command & Conquer: Red Alert, but also (works on) supports Command & Conquer: Tiberian Dawn, Dune 2000, Tiberian Sun and Red Alert 2.
    • Julius has its original/main focus on Caesar III, but also (works on) supports Pharaoh.
    • Xoreos has its original/main focus on Wars: Knights of the Old Republic, but also (works on) supports Neverwinter Nights, Neverwinter Nights 2, Star Wars: Knights of the Old Republic II, Jade Empire, Sonic Chronicles: The Dark Brotherhood, The Witcher, Dragon Age: Origins and Dragon Age II.
    • GemRB implements Infinity Engine and no idea if it ever was focuse on a single game, but they (works on) supports Baldur’s Gate 1, Planescape: Torment, Icewind Dale 1, Baldur’s Gate 2 and Icewind Dale 2.