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Joined 1 year ago
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Cake day: June 4th, 2023

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  • We also submitted our very first game in this jam and used Godot.

    We had no point where the engine got in the way, it just let us do what we wanted.

    The only issue we did encounter is that the shader cache does not seem to work. Every time a level with the simplest shader in the world loads, we have to wait 5 seconds. Which is really annoying when debugging. From what I read it seems like Godot is supposed to be faster on second launch? Not sure what went wrong there.

    We also could not export for web because we used C#, but it appears that feature is coming soon™.










  • Do you use C# since you’re coming from Unity?

    You can use GetNode<CustomNode>() or GetChild<CustomNode>() to find the node you need just like in Unity. CustomNode will be the type of your script or if there is no script attached to your node you can use the builtin types as well (e.g. Node3D).

    Once you have the node you want, you can either use Godots builtin functions SetMeta() and GetMeta() to set and get metadata on a node or use the C# way and access the public properties set on that CustomComponent class directly.

    I don’t use GDScript but I assume you have the same methods available there.


  • Once again, the format doesn’t work for me when the main topic is about a fad that nobody talks about anymore.

    It worked in South Park for a long time because they had a relevant episode a week or two after it happened. In Futurama, not so much.

    The Bender story was pretty neat though. They could have left out all of the NFT stuff and focused just on the Bender plot and it would have been a significantly better episode.


  • I bought the game on release purely to support the studio and I would definitely recommend waiting.

    It’s an excellent game being made but you can really tell that they didn’t quite know where to go with this game. They pulled together mechanics from various genres that don’t fit together that well.

    The waiting mechanics are a non-issue since you are usually playing “the real game” while side stuff is happening in your town.

    Graphics, art and music are all fantastic, as expected from a game by Moon studios, but performance is an issue. Greatly improved since launch but still not where it should be.

    They are listening to feedback though and I’m sure they can get everything in proper order in a year or so.