• 1 Post
  • 512 Comments
Joined 2 years ago
cake
Cake day: June 12th, 2023

help-circle
  • A reminder that tariffs are actually a thing.

    A 25% tariff on a $600 item is $150. Even taking into account the tariff applying to the import cost instead, sales margins aren’t the majority of the cost. The tariff is applying to the wholesale cost to import the product, sales margins are then added on top of that.

    I haven’t seen a single thing from AMD about whether the MSRP was set taking the tariffs into account or not. If not, then that should only apply to the devices imported before that went into effect. And everything after would be at least 25% more, more like 30% taking into account sales margins are based AFTER import costs.






  • Tesla used to famously not have commissioned sales. It’s one of the reasons the buying process was so much better than a dealership honestly, no pressure to buy, and they had absolutely no control of the pricing or need to inflate a sale.

    At one point they received general bonuses based on overall deliveries, but not on a per-vehicle basis that they interacted with.

    Before I bought my Model 3, the “sales” person literally just took me on a test drive, then showed me the standard Tesla.com website to configure what I was looking for. And based on my experience in retail sales myself at the time, they clearly were there to advise and had no ball in the court when it came to whether I bought it through them, or even if I bought one at all.

    Not sure if that changed in the last 5 years or so, but I doubt it switched to that type of system since that would mean Tesla having to implement an entire process to handle commissioned sales when they clearly would prefer people just buy them online.






  • There is one major catch: Zeus can only beat the RTX 5090 GPU in path tracing and FP64 compute workloads because it does not support traditional rendering techniques.

    So it doesn’t really work for gaming despite their claims?

    As Zeus is aimed at path tracing rendering technique as well as compute workloads, it does not seem to have traditional fixed-function GPU hardware like texture units (TMUs) and raster operation units (ROPs), so it has to rely on compute shaders (or similar methods) for texture sampling and graphics outputs.

    Or does it, just badly since it’s meant for scientific workloads, which the GeForce RTX cards aren’t directly targeted to.

    Their claims seem to be that it’s great at everything, which is extremely unlikely. These are obviously meant to compete against Nvidia’s DGX systems, not the consumer grade GeForce cards.