Most soaps wish they could be as melodramatic as the rugby baby scene.
Most soaps wish they could be as melodramatic as the rugby baby scene.
Nothing inside a video game should cost real money.
The difference between this abusive horseshit and any cheaper example is quantitative - not qualitative.
I’d argue Unity’s implosion was wholly evitable. All they had to do was announce, going forward, there would be different licensing. Big new version six months from now? Hey guess what, we’ll do things differently from then on, so make your preparations accordingly. But no - they fucked over existing projects. They tried to retroactively interfere with the business decisions of games that were years into development.
Oracle only gets away with that shit because they’re an eight-ton gorilla. And people still desperately look for the exits every time Larry Ellison announces a relicensing scheme based on how many computers you can think of.
Cutie.
Because that’s how it’s fucking spelled.
“Why does YAML suck?” is a question. “Why YAML sucks” is an explanation.
Qt? They insist it’s “cute,” which, no.
Godot? Don’t care.
No amount of precedent will get me to stop pronouncing it G’doh.
This isn’t a Qt situation where the people who named it are objectively wrong about how those letters should get said. I just do not like any of the other options.
The entire business model is criminal.
I would maybe not put thermal issues right in the name.
Its reach exceeded its grasp. It’s waggly single-armed grasp.
That card launched the same year as Trespasser.
That said, apparently the technique was one of those comically early 1970s innovations, introduced by James Blinn himself. Shows what I know.
Corporations need their shit slapped straight, on the topic of media ownership. If you want control over something - don’t sell it to ten million strangers.
The lack of game-feel is shocking, considering the Romero-less Quake 2 nailed a lot what’s missing. Q2’s peppy little shotgun and beeftank super shotgun made up for how spongy all the enemies got. The chaingun both let you obliterate scarce foes and quickly ran dry for very Aliens sentry-gun moments. The blaster was both gun and flashlight, and would’ve cast all kinds of sweeping shadows. The machinegun fucked with your aim in a way that was chaotic but controllable, instead of that inexcusable way enemies slap control out of your hands and tank your framerate with double-vision.
As a weird point of comparison - Jurassic Park: Trespasser had very early bump-mapping. I’m not sure the name was settled yet. But it did the effect in software, so it was slow, even on 3D-accelerated machines… and it only existed on physics-puzzle boxes and enemies trying to eat you. So the framerate was guaranteed to suck during precisely the times you needed it to not suck.
That kind of “oh come on” detail permeates Doom 3.
As a userscript author, it is some bullshit.
So say that and its damn name.
Please stop using headlines like this, even if the site itself uses headlines like this.
Incidentally I wonder if any games with ragtag themed gangs have ever consulted sincere anarchists. At the very least they’d have answered Ross Scott’s post-apocalypse razor: “Where do you farm?” It’d be interesting to see more hints of verisimilitude for post-collapse rivalries and group conflicts, even if it’s inevitably reduced to window-dressing for dudes with flaming axes rushing toward your crosshairs.
Nonprofit gacha. That’s a new one.
Still no.