

I’m partial to a prickle of porcupines.
I’m partial to a prickle of porcupines.
I noticed a change in your titles a few days ago. What happened to “until l forget to post Screenshots”? I don’t think you forgot, did you?
Qt is still the only excellent cross-platform desktop GUI framework.
It’s a pity that its current custodian’s commercial licenses:
This situation makes me afraid to use their commercial offerings, which in turn means they won’t get any money from me at all; I feel that I can safely use their libs only in open-source code. Their business model is their decision, of course, but I can’t help wondering if their whale-hunting approach actually nets them more money than a more accessible, lower-cost, one-time (or one-major-version) license option would. In many other industries, high sales volume reaps more profits than high price.
Thank goodness for the KDE Free Qt Foundation.
That misses the point. The Last of Us Part I is Steam Deck verified, but it consumes far too many resources.
Do note that I’m not just talking about the Deck. Some hardware can run it smoothly, some can’t, but in all cases, it’s an insultingly bloated pig of a port.
Verified or not, I hope it doesn’t require a year’s salary of hardware and a nuclear power plant to run, like the first PC port did.
“A prickle of hoglets.”
Disappointing that it doesn’t show anything at all without javascript.
I don’t follow Meta services, but for the record, I think you’re talking about the EU Digital Markets Act and its interoperability requirements of gatekeepers.
https://digital-markets-act.ec.europa.eu/gatekeepers_en
https://digital-markets-act.ec.europa.eu/questions-and-answers/interoperability_en
Breath of the Wild: Beautiful. Mysterious. Inspired.
Tears of the Kingdom. Big. Shallow. Boring.
I found the first dozen or two hours of TotK exciting, as I encountered new mechanics and a darker side of Hyrule. But it wasn’t long before the new and exciting became endless expanses of copy/paste encounters and terrain, forgettable characters, and annoying enemies. Nothing felt clever or interesting. I lost interest in exploring, and wandered away from the game.
Then I went back to the first game for another run.
A good tool improves the way you work. A great tool improves the way you think.
What makes you think that? It’s possible that they did it in-house, of course, but there’s no precedent for it. No previous Civ had a linux version done in-house.
You are not alone in feeling it’s overblown.
Well-done ray tracing can be beautiful, but realistically, it doesn’t matter to me. I’m not Narcissus; I don’t play games to stare at my reflection in a puddle. My time and attention are almost entirely devoted to things that move too fast for ray tracing to matter, or reading text, or the geometry of a scene as I plan my approach to whatever I’m about to do.
If all other things were equal, I would gladly take the extra eye candy. But to me, it’s not worth paying significantly more money for real-time ray tracing hardware and higher electricity bills.
Please wake me up in ten years or so, when every GPU does it well without measurably increasing power draw.
I don’t think so. There’s no mention of it on their site.
Do you know who made the port?
Thanks for the perspective. :)
Incorporates 3rd-party DRM: Denuvo Anti-tamper
Requires 3rd-Party Account: 2K Account for Online Interactions
Somebody please wake me up when these atrocities are gone. (And thanks, Steam, for making them easy to discover.)
It could probably use a review comparing with Planet Coaster 2.