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Cake day: June 8th, 2023

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  • Stonehearth was eventually abandoned, unfortunately, but the game is very much playable. The devs didn’t just ghost the playerbase but had a kind of transfer of knowledge with the modders and the game lives on.

    What’s great about Stonehearth is it’s multiplayer. A multiplayer colony management sim where two players can build an interconnected city (technically 2 separate colonies) and command an army to fend off increasingly difficult waves of goblin raids.

    I’ve had so many fun games with my wife, we’ll settle next to a cliff side, she has hearthlings (i.e. hobbits) and me as dwarves. I’d take care of mining and build all into the mountain, make us the best weapons with world-class smiths and she’d take care of the food, amazing cooks, animal husbandry, etc.




  • That surprises me… each BGS game is extraordinary iteritive over the previous one ever since Morriwind. They’re like 20 years into iteritive design and arguably each iteration, while doing some interesting new things also takes a step or two back. Very obvious looking back over their history. They’re really a one-note-studio.

    To all of a sudden expect Starfield would manage to be that revolutionary (to their formula) seems shortsighted. Even the concept of having a fully-realized BGS RPG with a near infinitely open space exploration system seems like an impossible feat. On a technical level, sure, but the space between planets would be empty and desolate… and even expecting an interesting procedurally generated continent is a big ask today, let alone a planet, let alone a solar system, let alone a quarter of a galaxy.


  • Same here,

    Unfortunately most of the folks in gaming media that I follow don’t write or produce proper “reviews” anymore. Reading a review from IGN or Gamespot… I don’t know anything about the reviewer so I take it with a grain of salt. Like with Starfield, I give the same weight to IGN giving it a 7 as I do with some no-name whatever tiny website I never heard of giving it a 9.5

    Just have to read through the reviews. If someone docks the game for not letting you fly manually between solar systems like you do in Elite Dangerous then I just have to write-off the negativity because… of-course fucking not, did anyone expect that? With something like, the repeated knocks against the barren nature of the procedural generation leading to repetitive tedious travel - I take that more seriously, because it was something I was hoping they would have addressed when moving that direction. Something like the story sucking or the NPCs having cringey dialogue is completely subjective and means nothing without knowing the reviewer’s tilt.



  • The Pillars and Pathfinder games are both relatively daunting in terms of world size and, at least for Pathfinder, the rules are much more gritty… remember Pathfinder is a spin-off of DnD 3.5e and sticks relatively closely to that. While BG3 is based on the much more “friendly” DnD 5e rules. Pathfinder is much closer to BG2 than BG3 is, gameplay wise.

    The big differences between BG3 and the other modern CRPGs is that BG3 does an exceptional job at presenting unprecedented player choice in traversal and combat. Other games have dialogue skill checks and all that but traversing the world is flat, literally practically menu driven and combat is all measurements and numbers. BG3 has free-form qualities that, in the world of video games, have so far only been utilized in immersive sims like Deus Ex and, oddly enough, I’d say the modern 3D Zeldas.