Funny, FSR2 helps me a lot but FSR3’s frame generation does nothing for me.
If they’re not including the proprietary Nvidia driver, they’re definitely not including ZFS.
Not relevant
An interesting thing I found while testing my install script on Silverblue is that rpm-ostree now requires your password. Previously, users in the wheel group could use rpm-ostree with no password due to the polkit configuration.
What audio bugs? Main issue I’ve had with 40 and 41 is that the sound output will change back to my headphones after I lock my screen and monitors go to sleep.
What OS are you running? On Windows, there’s an updater. Probably same for MacOS.
If you install the tar.gz on Linux, there’s an updater. If you have the flatpak, you update through flatpak. Distro packages get updated by the distro.
Yes. Just use Bitwarden’s export feature. Export as an unencrypted json file and you can import that into Proton Pass. I had no issues.
For extra safety, you can export the unencrypted json file to /dev/shm. This is a ram disk so you don’t save all your passwords unencrypted to disk (though this matters less if you use an encrypted disk).
Functions great. I just wish the UI was a bit nicer in terms of look and how things are arranged (there’s some redundancy and strange placements). Though I did read on the Discord that some of the devs wanted to rewrite the UI code in Qt’s QML, so maybe that would coincide with some UI changes.
After this and the few hiccups I’ve had with Bitwarden on Linux (official snap in part still relies on Ubuntu 18.04 libraries and still defaults to X11, not great for security focused app), I’ve decided to give Proton a shot. Went for 2 year unlimited plan, so I hope they don’t do anything stupid in that time.
That being said, I’m not hating on Bitwarden. Based on what one of the developers said, this seems to be an oversight from their side that they should hopefully address. This is just my excuse to try out the Proton suite based on their strong focus on privacy and security, albeit with a hefty cost (and somewhat scummy strategy of listing prices as monthly but are actually paid annually, and choosing the actually monthly options are much more expensive).
Does anyone know what they mean by “legacy runtime environment”? Do they mean running of the host system libraries rather than Valve’s runtimes?
You’re right, I found it here. I thought it was based on uBlock because there’s a UI somewhere in Brave for ad blocking that is suspiciously close to uBlock’s UI for blocking specific elements on a site.
I believe Brave’s ad blocker is based on uBlock.
Agreed, although the combat snapshots did have some nice tweaks that could be added to the current system. For example, you can attack through tall grass and being hit interrupts eating, so you can’t tank damage by continuously eating.
I wonder how Apple’s wine fork handles this since presumably games are still expecting a 4K page on MacOS.
I don’t see it there either, but you can see her responses to people on Reddit at reddit.com/u/lydiawinters
Misleading title. This is nothing new, just Manifest V2 being removed. Ad blockers like uBlock Origin Lite still work.
I doubt this will have much of an effect. Compositors already implement protocols that aren’t in upstream yet.
All this really is is putting some of those protocols in a GitHub repo and giving them a nice name. Gamescope will naturally implement them because frog works on gamescope. KDE might implement a few. Gnome and wlroots probably won’t implement them because (1) Gnome prefers a more lean set of protocols and likely won’t adopt a protocol until it’s “finished” and (2) Simon Ser, the wlroots main maintainer, is very involved with upstream protocols and would rather see development happen there.
I’m not a fan of Inter either. Since Gnome is planning on moving to it, I’ve tried it a bit. It’s weirdly wide, which I don’t like.
This GitHub comment has the command to give Steam the permission it needs for VR.
https://github.com/flathub/com.valvesoftware.Steam/issues/898#issue-1222145279
I think a dev for Factorio discussed this issue on Brodie Robertson’s podcast.