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Joined 4 years ago
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Cake day: November 30th, 2020

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  • I typically operate under the assumption that basically anything I decide to post on a public forum is not private.

    Call me crazy, but I care less about the instance admins being able to see my vote history than regular users. For me the latter will produce a chilling effect on how I operate with the site moreso than the former, even if admins have more power that can be abused. I was already aware of the votes not actually being public and the idea admins could see that info seemed to be a given, but I still think there’s a difference between having a motivated malicious user go out of their way to look (making an instance, looking on a different platform, etc) vs making it simple for lay users to see that info within the platform itself (which I what I think is under discussion, currently).

    And honestly, if a solution could be determined to help make votes anonymous but still allow admins/mods to deal with bots/trolls, then I’d be all for it.


  • Yeah, some people work. Have you read Manufacturing Consent?

    Either way, the summary is pretty accurate after watching. He devoted 30 seconds to recognizing that anti communism was a major pillar of the news media back then, at least. But that is a major reflection of exactly how they weren’t “unbiased” and basically shows how the regulations and fairness doctrine did very little to expose Americans to ideas outside those accepted by the elites who owned and ran NBC, CBS, ABC, and NYT/WaPo. So to claim that it’s mostly true that they were “unbiased” back then is still a bit ridiculous after such an acknowledgement. “They were mostly unbiased unless you count mainstream, elite American opinion of the 50s/60s as a type of bias”…

    Again, no look at the structure of the news media and how they treated the US government’s and major corporations’ words as a major form of sourcing, the importance and influence of advertising, etc.

    He has a handful of chosen examples. Manufacturing Consent has case studies documenting coverage of specific events from these media sources.

    The populace wasn’t more educated when everyone got their news from the same 5 sources (and a more educated populace is what we should want from our news media.)

    They just all mostly agreed and said the same things. There was still bias, it just wasn’t as partisan and people were less likely to disagree because there wasn’t anyone saying otherwise. The faux neutrality was a facade.


  • If that’s the summary, then the video is overly simplistic and doesn’t understand the actual concept of media bias. The news was biased then too, especially foreign coverage, and it was biased before then. I mean, this goes all the way back to the USS Maine at the very least.

    Anyone who wants to talk about media bias and hasn’t read Manufacturing Consent or other similar work needs to be banned from the topic. Learn about the propaganda model. Maybe also read about the Committee on Public Information and Edward Bernays while you’re at it.

    I can’t take anyone seriously who really thinks the overall news landscape was less biased when there were only a handful of networks determining news on TV and less alternatives in the print media as well.

    Edit: Longer, but better


  • Miyazaki hasn’t really innovated since Demon Souls. The other games are slight variations on the same gameplay and design. Sekiro is the biggest change, but the overall design is still very similar. The rest are just “more aggressive / faster” or “open world/metroidvania” in comparison. There are other differences, but the core experience is basically the same.

    Fumito Ueda, while similarly iterating on similar ideas, was far more ambitious in his game design between Ico, Shadow of the Colossus, and The Last Guardian. Ico was very different to mainstream gaming at the time. SOTC pushed animation and scale to the limits of the hardware while doubling down on “design by subtraction”. Guardian, while similar in concept to Ico, was a bold move in relying on a “true to life” creature and developing your relationship with that creature as gameplay design. Each were far less mainstream than Miyazaki’s design which is why, as acclaimed as they are, you will find more division about them from so called “core” gamers.

    He’s the more important auteur in the medium. You don’t get Dark Souls without Ico.






  • If Dessalines is receiving money from the Chinese or other fascist government to develop the Lemmy sourcecode, even if only partially funding the project alongside other funding from e.g. the EU, then I can well understand why he would want to see them kept happy - on top of what he may feel personally.

    You people are so lost up your own asses, you will never find yourselves. Conspiratorial nonsense driven by your McCarthyism 2.0 with a complete lack of self awareness.

    But I guess I shouldn’t expect anything more from a NATO funded user and instance, right? The Heritage Foundation and CIA signing the checks over here?





  • The difference is that before you walked up and got in line or got in early enough that you walk in and choose your seats. And your position was based on your arrival order. Now, you walk up and sorry all seats but the front were bought up and no they aren’t here yet of course. Why would they be? It used to be you just timed it so you got there 30/45 minutes before the start.

    I’m just yelling at clouds honestly. It’s not that big a thing, and I reserve seats nowadays often, but mostly because I basically have to. Also, theaters are only ever crowded enough to care during tent pole releases and nowadays I just wait a few weekends.

    I just find the social contact of getting to the venue when an event takes place early/on time to get your pick a better experience than choosing a seat on an app early. Probably a condition from growing up pre reservations.


  • thoro@lemmy.mltoAsklemmy@lemmy.mlWhy stand in line to board an airplane?
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    6 months ago

    Assigned seats mean you can hardly just ad hoc decide to see a movie nowadays. You basically have to plan it out. Used to be “hey let’s see the showing at 6. Ok let’s get there at 5:30 then.” Now, you go look and people already took the best seats and shows up mid preview. Or people buying literally all the seats weeks ahead of time for blockbusters.

    How fun.

    I haven’t seen any blockbuster on opening weekend in probably over a decade because I know the good seats are already purchased.

    Also, the seating maps aren’t great.


  • thoro@lemmy.mltoAsklemmy@lemmy.mlWhy stand in line to board an airplane?
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    6 months ago

    The no seat assignments policy on SW is awesome. You literally just check in on time to get on the earlier groups through a mobile app. Click a button 24 hrs before your flight. Boom you’re in group A. B at worst. It’s straight first come first served. At worst, you can pay $25 extra for the early bird to be in the A group and not stress about check in. Then then line you up based on your spot, and you just walk on and pick which seat you want. Plus SW doesn’t charge you to check a bag.

    Egalitarian shit. None of this class based, money grubbing crap. Those types of policies are the reason we have “fast passes” at airports now and then of course then even faster “fast passes”.

    Other airlines are also charging you after your tickets to choose your seats and they charge more based on the seat. And charging for bags. And everything else.

    Assigned seats also ruined the theater experience for the same reasons.


  • Games “back in the day” weren’t made with algorithms designed to mess with your psychology to keep you playing, even if you hate the game. They didn’t design the games into evergrinds that only a few sweaty types and professionals can genuinely enjoy either. Old games had a logical, satisfying end where you would put them down afterwards.

    Well, many old games were. Arcade games specifically were often designed to get coins from players, with extreme difficulty encouraging grinds and sweaty playthroughs to achieve mastery.

    If anything, multiplayer and GaaS brought us back there.

    Many new games, especially single player games, are still designed with “fun” in mind, or with even loftier goals and themes, many without exploitative gameplay loops, yet still with distinct, pleasing graphics, art styles, and polished gameplay.