You’ll actually pick up silver leaves from each stage of altars of sorrow and more at the end so that works out if you’re going with that option. Otherwise they drop from any activity completion so I wouldn’t sweat farming them too much
You’ll actually pick up silver leaves from each stage of altars of sorrow and more at the end so that works out if you’re going with that option. Otherwise they drop from any activity completion so I wouldn’t sweat farming them too much
Altars of sorrow are pretty nice since there’re plenty of ads and most fall over to any damage. Onslaught is also fun and you can earn some pretty great weapons (don’t forget to attune at zavala if you want to target something). If you don’t want to compete with other players then the opening of grasp of avarice is also pretty quick.
Overall would recommend weaving in solstice bounty completion with other things you’re trying to get done (catalysts, event challenges, etc.) since farming almost anything like this can get monotonous
Do you mean unlocking dual destiny is ambiguous or farming additional drops of exotic class items?
I’ve been alternating iron banner, finishing post campaign minor quests (mainly Micah’s storyline), and chasing various loot from older content. I took some guardians through grasp of avarice and deep stone crypt recently for their first times and that was pretty gratifying.
Is this the first aggressive frame machine gun?
I’m not saying I disagree but you are aware this is a season pass for post release dlc, NOT a battlepass like in live service games right?
This article might be a bit late? Other news media saying the decision has been reversed already
Not sure how recently you uninstalled but the power cap hasn’t increased since lightfall so there has been no power grind if you’ve reached pinnacle cap
Nice write up! I appreciate you for putting in descriptions for new perks I’m excited to try some of these combinations but I’m not surprised Bungie is saying away from perk combos that are too good now that crafting is too accessible and they don’t want more power creep Precision instrument on an aggressive LFR might be too hard to proc since you can’t miss a single precision shot but maybe I’m just bad at compensating for recoil on those frames
Not mentioned in the title or the preview is there’s a time limited event from 10/27-10/31
It’s not required to play the previous games, there is some reference to them and the emotional impact of one scene may be diminished but that’s about it. I’m sure there are video recaps you can watch if you decide to skip the previous titles
Hard to disagree with the article, it seems it’s safer to wait at least a few weeks or months to play a new game because there are often things to be fixed after launch. Many games have multiple ambitious and complex systems that need to be tuned post launch. Combine this with high expectations/hype that marketing teams foster and you have a recipe for regret and disappointment on day 1 experiences
I also heard pyrogale has been re-enabled
Agree with the other comment about stat buckets/groups but one more factor worth mentioning is that some exotics have “intrinsic stat focusing”. With that in mind, certain stat combinations with exotics may not be possible
https://www.reddit.com/r/DestinyTheGame/comments/ry40a8/how_armor_stats_roll_2_further_learnings/
Not major but le mon is getting a decrease in poison duration which will allow PvE enemies to regen shields faster and make the intrinsic overload a bit less effective. Also, chill clip nerf which is unfortunate but understandable for riptide (and others like bump in the night)
If EA is willing to cut me a check for telling you that games are getting more expensive and take longer to make then tell me where to sign
It’s mind boggling when the costs of games get leaked (or revealed during court cases). It makes me sad that so many studios have pivoted to the strategy you’ve described because it means we’ll have less games of a franchise I enjoy since the development takes so long or the developement is never even started because people have decided the profit won’t be as high as making a blockbuster game. Hell, look at Rockstar milking whales with GTA V, that’s a slightly different conversation, but it’s crazy how long the gap between GTA V and GTA VI are
I get everyone’s sentiment here, boiling it down to “better games are better” but also keep in mind the development costs and times for making new games are constantly going up. Yeah of course there are fantastic indie games out there (and I love them myself) that have a fraction of AAA game budgets and dev time but those are the gems in the rough, not the norm.
I’m all for better gaming experiences but they do come with tradeoffs. Also, flops are now death sentences for studios so the pressure to perform is even higher
Maybe cheating a bit but there are several genres of games that are named after the games that popularized their mechanics such as roguelike/roguelite, souls-like, metroidvania