I’m coming at it from “I’ve played a couple hundred hours of CSGO and a little bit of CS2 which is basically CSGO but with a couple of graphical upgrades and minor game play tweaks leveraging those graphics, like the bullets punch holes in the smoke.”
CSGO and CS2 seem more familiar than different, so it’s somewhat surprising to me that CS 1.6 would be fully reimplemented by someone. Normally that only happens when the game significantly changed (e.g., RuneScape changed its combat system and then the old combat system was resurrected under OSRS), so … I’m trying to understand what was that significant thing is.
I’m coming at it from “I’ve played a couple hundred hours of CSGO and a little bit of CS2 which is basically CSGO but with a couple of graphical upgrades and minor game play tweaks leveraging those graphics, like the bullets punch holes in the smoke.”
CSGO and CS2 seem more familiar than different, so it’s somewhat surprising to me that CS 1.6 would be fully reimplemented by someone. Normally that only happens when the game significantly changed (e.g., RuneScape changed its combat system and then the old combat system was resurrected under OSRS), so … I’m trying to understand what was that significant thing is.
Oh, I’ve never played CS 1.6 so I can’t directly comment but the main thing I hear is how different the mechanics are.
I imagine nostalgia plays no small role, as well.