Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

  • Dark ArcA
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    1 year ago

    Where are you getting 50ms? The speed of light is a LOT faster than 50ms?

      • Dark ArcA
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        1 year ago

        But this is the limit of cloud gaming. Cloud gaming in no design goes all the way around the earth, or half way around the earth. Stadia used regional data centers, as does GeforceNOW, as does Shadow.

        50ms seems really arbitrary.

        • rasensprenger@feddit.de
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          I also think 50ms is a bit pessimistic, but there are locations which are far off of googles datacenters (at least until they finish their Johannesburg location, south africa seems very isolated) and you’re never directly connected via as-the-bird-flies fibre connections, actual path length will be longer than just drawing a line on a map.

          This can all be mitigated by just building more and closer edge servers, of course, but at some point you just have a computer in your room again.