cross-posted from: https://lemmy.world/post/3398415

This was a big issue ~5 months ago, and they ended up unbanning all of the linux players (I know reddit sucks, I’m sorry, but it’s currently the best source of info I could find): https://www.reddit.com/r/apexlegends/comments/11gaefo/ea_is_falsely_massbanning_steam_deck_and_linux/

However, three reports from this morning (including myself) just rolled in, as well as a few others from the past month (check recent replies): https://answers.ea.com/t5/Technical-Issues/Linux-players-getting-banned/td-p/12338557

One of the banned players from this morning was also banned (then unbanned) when this was an issue 4-5 months ago.

More recent reddit posts about it: https://www.reddit.com/r/apexlegends/comments/15uqt7w/linux_users_getting_falsely_banned_again/ https://www.reddit.com/r/linux_gaming/comments/15ur654/apex_legends_linux_users_getting_falsely_banned/

Valve’s github issues: https://github.com/ValveSoftware/Proton/issues/4350#issuecomment-1684189384

  • Dark ArcA
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    10 months ago

    You’re pretty misinformed here. EA (or rather the internal studio, Respawn) had to include the EasyAnticheat .so file (which is specifically designed to allow EasyAnticheat to function under Linux – .so files are the Linux equivalent of Windows .dlls) in their Apex Legends builds to begin with. Otherwise, EAC will not run on Linux, period. This developer opted-in to EasyAnticheat running, and has continued to opt-in to this.

    This isn’t Valve “tacking on” support, the presence of that file is an explicit “we’re permitting this to work” (even if they don’t “officially” consider it supported).