This is probably one of the last games that needed a remaster. Everyone knew that besides Jonathan Blow it seems.
I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.
Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.
It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.
I’ve only heard of the creator making official statements a few times - but they were all like “im the only person in the world making a game that completely innovates its genre every time” and “my remaster is selling like dog-shit”
I took one videogame design class, and the lecturer was like - this guy is a massive douche, but his game is amazing, so he’s allowed to be~
Having worked as a game designer, I humbly disagree with your instructor. No amount of brilliance or success makes it okay for someone to be ac douche
Yeah, agreed. You can appreciate the art and still think the guy is a douche who people shouldn’t have to put up with
I had no idea it was even released.
Yeah this title wasn’t begging for a remaster.
It was interesting, at the time, but far more interesting, thoughtful, and artistic indie games have popped up since.
It’s artstyle isn’t as unique as it was on release, nor is the gameplay. It’s no small wonder it did not do well.
This guy must have been huffing his own farts thinking this was a good time and market to do it in.
It’s never been tougher for indie games, and people are outright bored by linear narratives. Braid is presented with events out-of-order but it still tells a linear story.
Much more complex narratives exist now, and Braid just can’t compete on that level.
I’m rather unfamiliar with this game and even I know a remaster would not have done well
It has an engine that permits recording and “rewinding” gameplay, with a lot of interesting quirks, like elements that don’t rewind. Puzzle platformer based on that.
It was a fascinating thing technically, and the creator did a lot with that capability. But IMHO it’s not otherwise exceptional, like graphically or such.
That’s fair. I played the game once and then had enough. Don’t see a need to play it again
Always wanted to try this. I might have to grab this when i have an extra $20
it’s great as a piece of historical intrigue, but as others have said here, some of it just does not hold up. Controls are a little clunky, and the story is fine but no longer nearly as interesting or surprising as it was back in 2008. Nowadays, you can’t go to Steam without tripping over 3 indie puzzle platformers with better controls and story. I think the puzzle design probably still holds up, but i haven’t played recently so i can’t say for sure.
Dang, it has a dev commentary? I think that’s worth replaying for. I’ll have to pick it up… sometime!
It’s funny because that actually makes me want it less. Jonathon Blow is infamous for getting high off his own farts.
Oh absolutely, I just listened to the clip and he said they did commentary “at a much more thorough level than anybody’s ever done it” 🤔 I wonder how that could possibly be true
it’s just Blow doing DMT and talking about how no one ever thought of time rewind mechanics before him. Joe Rogan is there for some reason.
I was wondering where I recognized his name! He also made the Witness, and had similar complaints about his audience
Sounds like he really misunderstood the old “customer is always right” adage.
This news has definitely given him some sales for sure