Most don’t switch as they have in house skills that would cost to retrain. The real kicker is the big studios of the future that started their projects on Godot. Those Godot games that succeed (like Cassette Beasts or Brotato) may fund the big studios of the future, and you know their leads will be Godot specialists looking for Godot devs.
Other big studios may trial Godot, but when the seed is planted, the trees take 2 to 5 years to mature.
Big names probably plan ahead and may have switched the projects that were not too deep into development or haven’t started yet. But it’s likely something to not be loudly announced
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I only know about the developers of Slay the Spire switching to Godot. Not the biggest name, but still well-known.
https://www.pcgamer.com/games/card-games/slay-the-spire-2-ditched-unity-for-open-source-engine-godot-after-2-years-of-development/
Most don’t switch as they have in house skills that would cost to retrain. The real kicker is the big studios of the future that started their projects on Godot. Those Godot games that succeed (like Cassette Beasts or Brotato) may fund the big studios of the future, and you know their leads will be Godot specialists looking for Godot devs.
Other big studios may trial Godot, but when the seed is planted, the trees take 2 to 5 years to mature.
Removed by mod
Big names probably plan ahead and may have switched the projects that were not too deep into development or haven’t started yet. But it’s likely something to not be loudly announced