- cross-posted to:
- technology@lemmy.world
- pcgaming@lemmy.ca
- cross-posted to:
- technology@lemmy.world
- pcgaming@lemmy.ca
RIP Unity. First they partnered with Ironsource. Who are the people behind InstallCore it’s a wrapper for bundling software installations. It tricks people into installing enough browser toolbars and other bloat to hurt their PCs. Windows Defender and MalwareBytes blocks it. Now Unity does this shit.
The enshittification of the tech industry continues…who’s next? Place your bets.
As soon as AV2/H.266 becomes standard, i’d say Youtube would be at risk.
Edit: Added AV2 to my comment.
How would that make youtube worse?
They’ll find a way, I’m sure
I’m not saying that AV2/H.266 would make Youtube worse.
I’m implying AV2/H.266 would allow us to migrate to a platform other than Youtube.
Edit: Added AV2 to my comment
Why do we need h.266 for that? (Looking at PeerTube)
Why would that be? If h265 is anything to go by, MPEG will probably charge an arm and a leg for h266, and the entire industry will pivot away from MPEG and move to AV2. I’m not even sure YouTube will ever implement h266
I had completly forgotten about AV2, my bad.
And that’s how Unreal become a monopoly in 3d game development
Goodbye, unity. It’s been okayish.
What a gift for epic games. Glad I never wasted my time learning Unity.
Yep, hopefully Godot ends up being the real winner, because with as many AAA studios that have started to abandon their own in-house engines in favor of Unreal, it’s starting to feel a bit like Epic is going to end up with more than a healthy share of the market.
The cheapest ad campaign for Unreal Engine in history lmao
Or arguably, the most expensive. Just not for Epic.
I’m going to install games heaps of times so I can bankrupt any small game companies
You you really are a jerk Spez.
I was shocked until I read the username
Calm down, Satan.
The in game ads already do that these days.
Just try to hit that X, haha, tricked you! Installing.
Any touch of the phone for 30 seconds auto installs…
Use a firewall app to block that game from accessing the internet (this obviously defeats the purpose of online multiplayer games.)
From a Cybersecurity point of view, I think this is a legit attack. Imagine a server that has many virtual machines, all of which automatically trigger the reinstall mechanism as fast as possible.
If there is not some kind of limitation on that rule, depending on how their mechanism works, you could cost the game creater a lot of money.
Why tech companies keep getting worse and worse and worse?
Enshittification
deleted by creator
Do you know how many times I install and uninstall a game before I even play it? I could probably destroy a small game company on my own with this fee structure, and I’m sure I’m not alone with the constant installing and uninstalling.
The entire Unity userbase:
Where were you when unity killed itself?
On the shitter. That’s when I browse the news at least.
I brought this up in another thread:
They expect Game Pass titles to have their bill footed by Microsoft.
There’s kicking the nest, and then there’s kicking the fucking queen bee.
I mean what are they going to do with xcloud plays? Is it just 1 install on the remote Xbox or does it count per player, which means it’s an install every single time someone plays?
I imagine a lot of the doomsday stuff people are saying are not going to come to pass (and some will!). But it’s this kind of ambiguity that always leads to this kind of speculation.
Must have come from the Reddit play book
Good way to kill your business. Way to go, you greedy jerks.
Finally, the company announced that it’s discontinuing Unity Plus subscriptions starting today to “simplify the number of plans we offer.” It says existing members on that tier will receive “an offer to upgrade to Unity Pro, for one year, at the current Unity Plus price” via email in mid-October.
Well sssshhhiitt
It’s kinda amazing how Unity shot themselves in the chest with this one. No, I don’t mean foot, they are now actively bleeding from the torso.
No Dev or Publisher is going to be okay with this, none. This basically leaves Devs on the hook for unlimited liability. Even with their walk back of “only initial installs” doesn’t help. I myself have both a Desktop and a SteamDeck. That’s possibly two installs out of the gate from one customer. Then any time I make an upgrade in the future, or heck maybe even switch Proton versions on my Deck, the Dev could be on the hook for more cash. There’s zero transparency with how these “installs” are detected or counted, so there is no way to budget or plan for the expenses.
Businesses hate unpredictable fees.
They’ll deal with utilities upping rates, because who are you gonna switch to in a monopoly? But if you’re just a tool for them, they’ll ditch you as soon as they’re able and never use you again.
And again, publishers will care about this too, since their whole job is distribution. Any Dev looking to sign with a publisher, even a subscription service like GamePass, will now be asked which engine they’re using, and I bet you 9/10 times the Dev will get rejected if they’re using Unity now. That puts even more pressure on Devs not to use Unity.
Unity will price gouge their existing customers(Devs), but will ensure that nobody ever buys their product ever again. At this point I doubt their reputation will ever recover even if they can walk this back. The fact that they believe they can unilaterally add enormous fees at the drop of a hat means they’ve ruined any trust their customers had in them.
Unity: I can charge you any fees I want, any time I want.
Nevermind desktop games.
The real hit is free mobile games. Paying per install can be crippling when you naturally have low retention rates.
You can accidentally success yourself into debt if you don’t have preditary monetization.
I’m building a game ATM that’s meant to be fun and fair, monetization is really low. If it shot up as a front page item for some reason that now went from a huge success to a massive stress point as the number of installs would easily put me into hundreds of thousands of dollars of debt to unity overnight.
Who TF wants to take on that kind of risk? Does this not push mobile games into being even MORE preditary?? Since it’s now impossible to build a mobile game with Unity, and just release it as something free.
preditary
Predatory
I don’t mean to be rude, just giving a heads up since it’s written there twice with the same spelling
How would they even track that it was “only the initial install”, and what’s the metric for that? If i need to reinstall my OS due to a crash, is that a second install for the game? How about if I replace a piece of hardware that fails, is it considered a new system with a new install?
The whole idea that they can claim additional fees for an “install” is ridiculous.