- cross-posted to:
- gamedev@programming.dev
- cross-posted to:
- gamedev@programming.dev
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
“and it even adds the .gitignore for you!” I’m sold I hate trying to figure out what version of base gitignore I need for what version of Unity. Thank you for making this!
It’s definitely a big point for me too, using Git with Unity is a big pain. Even using the right gitignore I often have to upload large Unity-generated files to my github which might’ve pushed me to using Git LFS. Having something that just works is liberating.
Removed by mod
.gitignore is an amazing thing all but my simplest projects use them