- 135 Posts
- 175 Comments
popcar2@programming.devOPto Patient Gamers@sh.itjust.works•Tunic is awesome and I wish more people talked about it5·9 days agoI’ve gotten as far as I could, but didn’t do everything.
spoiler
I did most of the fairy puzzles but didn’t do the golden path; I ended up looking up how it’s done on Youtube since it sounds like a huge investment. As much as I liked the puzzles, I’m good with the regular ending.
popcar2@programming.devOPto Patient Gamers@sh.itjust.works•Tunic is awesome and I wish more people talked about it21·9 days agoI guess it just wasn’t in my circle because I haven’t heard much about it since release, but good to know it’s more popular than I thought
popcar2@programming.devOPto Godot@programming.dev•[Brackeys] Make Beautiful Games in Godot - Lighting for BeginnersEnglish7·16 days agoJust finished the video, and I think it’s a fantastic intro to using lights in Godot! I want to mention though that SDFGI runs terribly whenever you move the camera quickly, so I wouldn’t recommend it for any serious projects. There’s a PR to replace it with something better (also mentioned in the video) but there hasn’t been movement in a year, so who knows when that’ll come around.
popcar2@programming.devto Game Development@programming.dev•Unreal Engine to move to using Y-up62·18 days agoYeah, it depends on whether you expect the 2D view to be on the floor or on the wall. If it’s on the floor, Z is up. If it’s on the wall, Z is forwards & backwards (depth). Personally I think it being on the wall makes way more sense since we already expect from 2D view that Y is up and down, it feels weird to shift it to forwards & backwards when switching to 3D.
popcar2@programming.devto Game Development@programming.dev•Unreal Engine to move to using Y-upEnglish14·18 days agoAfter all those years… I can’t believe it…
There hasn’t been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.
For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it’s a long-term goal. There’s been a lot of improvements to the codebase and especially performance in 4.5, but yeah it’s not quite there yet. I wouldn’t recommend the engine if you’re trying to do something open-world or with huge levels.
popcar2@programming.devto Game Development@programming.dev•How do you experience and handle reviews and feedback about your games, positive and negative?9·29 days agoI haven’t worked on anything that big but I have gotten a ton of feedback on my free games and apps, some of which was really harsh. Positive reviews are always fun to read but usually I focus on the negative reviews. Negative reviews are hard to read but tend to be the most insightful, you get an idea for the things in your game that need work or are too frustrating for others. I think your review is pretty good feedback in general.
Many people definitely need a reality check - just don’t be rude. Lots of people think their game is going to be the next big thing or that somehow people aren’t going to compare it to games that are extremely similar and probably the same price.
I was at a gaming event once and one of the demos I tried was extremely unintuitive and at some point you had to search the floor for a key that’s way too hard to see (me and friends spent like 5 minutes running around a dark room). I pointed this out to the devs and they got super defensive, telling me that it’s not supposed to be obvious and you’re supposed to be looking for items for real. This is how not to take feedback. When someone says your game sucks, take notes and try to improve.
In terms of taking feedback, the best advice I can give is just be open minded. When someone says the game sucks, no matter how stupid their feedback is, just give them the benefit of the doubt. Maybe they’re right. Maybe they suck at video games and the tutorial needed to be clearer, maybe the writing really is boring and not as interesting as you thought, maybe it’s just not clear enough where you’re supposed to be going, etc. It’s good to get perspective of others.
Not all feedback is useful though, sometimes the game just isn’t for them. If Dark Souls actually took all that criticism about the game being hard and added an easy mode, it wouldn’t be as gripping or popular as it was. Don’t let players bully you into changing your vision just because they wished your game was a different game.
TL;DR: Feedback is always good, don’t be afraid to voice your opinion. For devs, keep an open mind but don’t let it get under your skin.
popcar2@programming.devto Programming@programming.dev•List of tutorials to learn videogame development6·1 month agoI work in the industry. You’re pretty much right. I wouldn’t recommend people to get into the field unless you’re SUPER into making games and are okay with working way harder than others. That said, other tech jobs are also suffering right now, layoffs are way more common than they used to be throughout the entire field feels very competitive.
popcar2@programming.devto Games@lemmy.world•BitCraft Online an upcoming AAA mmo goes open source English2·2 months agoThat’s… Kind of insane! I’ve been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I’m curious what license they’re going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.
It’ll be really curious to see how this plays out because there isn’t really any major games that went open source, much less one that’s going to be actively monetized like Bitcraft.
Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.
Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.
popcar2@programming.devOPto Linux@programming.dev•Asahi Lina: For personal reasons, I no longer feel safe working on Linux GPU drivers or the Linux graphics ecosystem. I've paused work on Apple GPU drivers indefinitely.291·3 months agoThe project is for making unofficial drivers for Apple’s chips, which very few people are trying to do. Without Asahi, you can’t run Linux on Macbooks.
popcar2@programming.devto Godot@programming.dev•new to godot, and having a bit of trouble7·3 months agoYou can create a Group for the planet then check in your code if that’s what the area is touching. Ex:
if body.is_in_group("planet"): #do something
popcar2@programming.devto Godot@programming.dev•new to godot, and having a bit of trouble8·3 months agoSounds like you misconfigured your layers and masks. The collision mask determines which layers it can touch, so it sounds like you have the earth Rigidbody on layer 1 and are trying to detect the body.
popcar2@programming.devOPto Godot@programming.dev•How to Minify Godot's Build Size (93MB --> 6.4MB exe)2·3 months agoI was actually considering Defold for the longest time, it’s another really great open-source engine, but I just found that Godot feels so much nicer to develop in. I may give it another try later, because I do enjoy making small webgames.
popcar2@programming.devOPto Godot@programming.dev•How to Minify Godot's Build Size (93MB --> 6.4MB exe)61·3 months agoPerformance testing is a whole can of worms. It’s hard to get an idea of how performance changes because it’ll depend a lot on the nodes and scripts being used. There could be huge regressions in specific cases and functions and no difference in others. Usually you’ll need a suite of tests to see what changed.
popcar2@programming.devOPto Technology@lemmy.world•My Thoughts on the Zen BrowserEnglish2·4 months agoIt doesn’t do anything by default, you have to go to settings > zen mods > click the settings icon next to the mod name.
If you set the options and nothing happened then I’m not sure, it worked for me instantly when toggling stuff off.
popcar2@programming.devOPto Technology@lemmy.world•My Thoughts on the Zen BrowserEnglish5·4 months agoI’ve started using more Zen Mods recently too, the most important one I would say is Zen Context Menu - which lets you de-clutter the options when you right click anything. There are way too many options being shown when you right clicked the sidebar, but it’s a lot nicer to use now.
While we prepare for the stable release—no more than a week’s time from now—let’s enjoy one last roundup of changes.
Hype! Looking forward to updating my projects to the newest version.
but every job also says 100+ applicants
Most of them are spam or people testing their luck even though they’re underqualified since applying to jobs is usually just a click nowadays. Don’t worry too much about it.
popcar2@programming.devto Programming@programming.dev•To people making shitty guides/tutorials.61·4 months agoI get people that make tutorials for “content” even if they suck at their job, but I CANNOT get over video tutorials where someone gets completely lost and doesn’t cut it out of the video.
Anyways we’ll go here-oh there’s an error. Uhm. Maybe we can do this? That didn’t work. Maybe that? Hang on, maybe it’s in preferences? Oh, it’s in tools, no, wait, oh I just wrote the name wrong
Would it kill you to edit that out and stop wasting my time?!
From their new page on AI. God, who asked for this? How much time and money did they waste integrating these useless AI tools? I was optimistic that they mentioned OCR but the more I look into it the worse it gets, nobody wants to generate AI images in their text editor. I don’t want a chatbot to tell me facts about butterflies in my presentation tool. Wtf? I’m not usually this upset about random AI integrations but this is the exact thing Microsoft would do and why people would choose onlyoffice instead.
Edit: Well, the good news is that this AI garbage seems to be a plugin that’s not included by default, so they at least have some sense in them.