I’m panicking guys…

        • Skullgrid@lemmy.world
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          1 month ago

          thank you for the encouragement. I’m trying to manage some life responsibilities, mental stability, alias management (how to seperate creative works online from IRL work identity, but leverage created code for furthering business, while maintaining anonimity online)

  • cum@lemmy.cafe
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    1 month ago

    Hey you actually made something and should be really proud of that

  • Sanctus@lemmy.world
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    1 month ago

    Whatever form is pulled from the ether into the material is what it shall be. Celebrate that you created something and release it anyway! People are clicking a banana on steam right now

  • Björn Tantau@swg-empire.de
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    1 month ago

    I still regret that I didn’t find an appropriate figure without pants for Diarrhea 4. Not to mention it will probably be years until I can find the energy to implement aliens you can shart on.

  • fsxylo@sh.itjust.works
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    1 month ago

    Oh this is a simple mechanic, should take a couple hours to implement!

    1 week of battling the code architecture and debugging data flow later

    Do I actually enjoy game dev? I guess so…

    • Akatsuki Levi@lemmy.world
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      1 month ago

      “Oh hey, I added a button that makes the sword turn red!” “Why is the player teleporting to [0,0] when the sword turns red?” “Okay, I fixed the teleporting bug, but now the sword is blue”

  • The Snark Urge@lemmy.world
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    1 month ago

    Expecting your first indie release to be perfect is putting insane expectations on yourself. The worst things you can do at this point are to give up or fail to reflect on what you’ve learned. Think on what you would have done differently with what you know now - and then do not waste the lesson.

  • PunchingWood@lemmy.world
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    1 month ago

    A few years ago I tried to get into Unreal, but after a while it’s easy to come to the conclusion why most game studios aren’t one-man companies. Unless you’d just asset flip, or go for a pretty basic kind of game, it’s just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.

    Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.

    • dom@lemmy.ca
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      1 month ago

      I downloaded unreal, opened it, got overwhelmed and un-installed it.

      Pretty happy with godot so far

  • x4740N@lemm.ee
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    1 month ago

    But seriously, how do you prevent this from happening because Google is only bringing up results to stop toppings coming off when sliding the pizza in but I want to know how to prevent the toppings from sliding off as the pizza melts

    • AnarchistArtificer@slrpnk.net
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      1 month ago

      Do you apply toppings right to the edge? I’ve never had this problem despite using an absurd amount of cheese, and I was puzzling to figure out why. I think it’s because the crust rises up to act like a boundary that encloses a big lake of cheese.

    • qjkxbmwvz@startrek.website
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      1 month ago

      For a while I thought the Google AI result had a pretty logical, well thought out, practical solution — use glue.

  • AItoothbrush@lemmy.zip
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    1 month ago

    Ah yes me but with random hobbies i have. I want to design a smartwatch, pen and a flashlight so far. Ive gotten to some point in the flashlight and smartwatch but its a lot of work. Software, hardware, pcb, etc.