• asexualchangeling@lemmy.ml
    link
    fedilink
    English
    arrow-up
    34
    arrow-down
    12
    ·
    1 month ago

    NGL This feels disingenuous coming from GOG, Yes, you can keep the installers, but you do NOT own the game.

    • Ookami38@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      26
      arrow-down
      4
      ·
      1 month ago

      Seriously not trying to just be contradictory:

      What’s the difference? In practical terms, what does this mean for me as the consumer? We don’t own the intellectual property, but may use the software as-is? From a practical, consumer standpoint that feels the same as the days of owning your software on a disc, unable to be taken as long as you have physical control over the device. I’m fine with calling this “owning” personally.

      I’m absolutely willing to be wrong on this. I’m by no means an expert. Please, if I have missed something, let me know.

      • Imhotep@lemmy.world
        link
        fedilink
        English
        arrow-up
        13
        arrow-down
        2
        ·
        edit-2
        1 month ago

        Can you sell them? or trade, give, even lend them? My guess is you can’t. And when I was a kid I did all those things.

        It’s not anedoctal IMO, but a change in paradigm. I’m not saying it’s all bad. I buy games on GOG. But I don’t own them really

        A 2015 study in France showed 54% where more willing to buy a game when they knew they could sell them when done

        • Ookami38@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 month ago

          I can see the functional difference there, with regards to sell/trade/loan. You could of course emulate the functionality, or rely on the honor system for abandon ware stuff, but that’s clunky, inefficient, not worth the energy.

          I hadn’t considered the second hand aspect. Even as a kid, I was always more a “build a library” kind of person versus a “cycle my catalog” kind of person. I was considering things from an availability to play the game perspective alone. Thanks for the different perspective!

        • pancakes@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          1 month ago

          I don’t want to advocate for shoveling money into any company, but if you could sell your steam games it would screw over indie devs in a big way. Many games made by small studies or one person don’t have as much content as AAA studies and would be far more prone to a small handful of copies being distributed back and forth on the used market instead of each being a sale that goes to the developer.

          Some devs would see a drop in sales as much as 90% and I just don’t think it’s worth it to shoot the gaming industry in the foot like that.

          • Imhotep@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            edit-2
            1 month ago

            Just to be clear: my main point was that you don’t own any more the game bought on GOG than on Steam.

            And there are definitely upsides to this type of market.
            Although nowadays I wouldn’t buy a just released triple A 70€ game knowing I can’t sell or give it (not that I play those much anymore). The games I actually want to keep a few and far between.
            I buy second hand Switch games for my nephews. It’s cheap, I’m actually giving them something, and they can trade them with their friends or sell them to buy fortnite skins the little shits

            Again, not hating on GOG, I’ve been a customer for a long time. Mainly because I don’t want any kind of launcher. I play 99% solo games, don’t need no updates or multiple clicks to launch a game.

            • Ookami38@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              3
              ·
              1 month ago

              I would ABSOLUTELY argue that you more own a game purchased on gog, with an offline installer, than one purchased on steam. I now see the functional difference between owning a drm-free installer vs owning a physical game, but there’s also a gulf of difference between steam and gog

              Just to be entirely fair. The rest of what you said is absolutely spot on.

      • Kayn@dormi.zone
        link
        fedilink
        English
        arrow-up
        12
        arrow-down
        4
        ·
        1 month ago

        There really is no difference. For almost all intents and purposes, GOG’s offline installers can be treated the same way as physical CDs of way back then, with one of the only exceptions being that you cannot resell them.

        • Ookami38@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 month ago

          Depending on your perspective, the sell/trade/loan aspect of physical can be a huge deal. I outlined in another comment, selling/trading games was never my thing, but it was my cousins. From my perspective, there’s marginal difference, but there IS a difference.

    • AwkwardLookMonkeyPuppet@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      30
      ·
      1 month ago

      Plus, unless the installers have the full package, it’ll still require an internet connection. Usually installers download the files and then install them.

      • asexualchangeling@lemmy.ml
        link
        fedilink
        English
        arrow-up
        19
        ·
        1 month ago

        I’ll give gog this, I have never seen an installer from them that needed an internet connection, That being said, they actively call it licensing in their own agreement