Larian director of publishing Michael Douse, never one to be shy about speaking his mind, has spoken his mind about Ubisoft’s decision to disband the Prince of Persia: The Lost Crown development team, saying it’s the result of a “broken strategy” that prioritizes subscriptions over sales.

Prince of Persia: The Lost Crown is quite good. PC Gamer’s Mollie Taylor felt it was dragged down by a very slow start, calling it “a slow burn to a fault” in an overall positive review, and it holds an enviable 86 aggregate score on Metacritic. Despite that, Ubisoft recently confirmed that the development team has been scattered to the four winds to work on “other projects that will benefit from their expertise.”

This, Douse feels, is at least partially the outcome of Ubisoft’s focus on subscriptions over conventional game sales—the whole “feeling comfortable with not owning your game” thing espoused by Ubisoft director of subscriptions Philippe Tremblay earlier this year—and the decision to stop releasing games on Steam, which is far and away the biggest digital storefront for PC gaming.

  • Kecessa@sh.itjust.works
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    2 months ago

    Gamers be like “We don’t mind not owning our games as long as we don’t own them through the monopoly that we like, ok?”

    • narc0tic_bird@lemm.ee
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      2 months ago

      If you’re talking about Steam, while it provides its own DRM system, games can be published on there without any DRM whatsoever, so you can do whatever you want with the downloaded files and then play the game without Steam.

        • narc0tic_bird@lemm.ee
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          2 months ago

          I guess you could sell a literal copy, yeah. But ironically, the lack of DRM binding that copy to an account by a user makes a “proof of original ownership” harder, if that’s what you want.

          That’s not how it works with digital goods, but that’s a limitation of digital goods really.

          • taladar@sh.itjust.works
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            2 months ago

            It is really both, the law tries way too hard to pretend digital data is goods that can be thought of in individual instances like physical goods can. That is how misconceptions like “owning” or “reselling” are put into people’s heads in the first place.

    • 4am@lemm.ee
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      2 months ago

      Valve has a good track record, and you’ve never owned a game in your life. They’ve always been a license, with few exceptions. Even physical media.

      • Kecessa@sh.itjust.works
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        2 months ago

        The difference being that I can resell a physical media, even at a profit if there’s enough demand for it, and to most people that’s the definition of ownership.

      • ZILtoid1991@lemmy.world
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        2 months ago

        Mostly yes, especially if you’re a big AAA publisher, so your game won’t get buried under cheap shovelware and the latest AAA slop. Also don’t forget that Steam barely does any moderation, especially once you become a power user, so hate groups will buy your game, leave a negative review, then refund it, because a YouTuber named Prof. Chud called it anti-white and anti-male…

      • v0rld@lemmy.world
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        2 months ago

        Sure that’s reasonable at the moment. And while it seems Gaben would never sell out, he is going to die at some point. What’s going to happen to steam / valve after that?

        • GHiLA@sh.itjust.works
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          2 months ago

          Lets fight the battles we’ve got, man.

          The inner-circle at Valve might be tighter than we assume. The next three or four in line might be just as aligned with Gabe. There’s a chance they aren’t, but Gabe made it this far with the people he’s working with, I’d say he probably picks people he trusts.

      • Kecessa@sh.itjust.works
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        2 months ago

        Yes I do and yes one platform is in a monopolistic position and people keep defending them.

      • ZILtoid1991@lemmy.world
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        2 months ago

        Let me guess, Windows also not a monopoly, because Linux exist, and it’s just a loud minority that doesn’t like their data monitored by third parties for “ad” purposes.