Your blood would literally boil the second you are exposed to the vacuum of space. You are dead long before you reach it. Maybe if they fire you off in a torpedo. But then some mutineer could fuck with the targetting systems and keep you alive.
Your blood would literally boil the second you are exposed to the vacuum of space. You are dead long before you reach it. Maybe if they fire you off in a torpedo. But then some mutineer could fuck with the targetting systems and keep you alive.
Games / game engines use units which correspond to size IRL. It’s needed to keep scale consistent. The characters are usually around 1.8m tall for instance
Nah. First of all, VR headsets are great for working in a specific room, when one is standing in the middle of it. Not when you are looking down nooks and crannies. SteamVR would lose lighthouse tracking 100% of the time, disorient and grey out. It could actually be dangerous. Second, the passthrough cameras are ass quality. It won’t be enough to see cables well. They’re made with the idea of “I want to see where a dog-like object is, so I don’t step on my dog”. Three, headsets are heavy and tiring, especially if holding a phone is too much. Now you are holding two screens close to your face. You most likely cannot fit glasses well under them either. So you need to add prescription lenses, which make it usable by one person only.
What you need is a small wireless camera on a cap they put on their head, that’s connected to the PC to stream the video to you. It already adds complexity - where the camera needs to be charged, needs to be turned on etc, but not as much as a VR headset.
Then you add into it some sort of interactive board features. Slack for instance lets you draw on someone’s screen when sharing. Either two people would need to be there, one to look and one to see what you are marking, or you could just stream to their phone, where they see the output of the camera and you can mark / write on it to mark what you need to.
But yah, VR isn’t the tech for this.
To be able to say “our map is 100x100km!” The only games where it is worth it to have a huge map like that, is army simulators and RTS. Anything else could probably be better off with polish in some other place, rather than a huge map.
Yeah because it doesn’t need to set and is ready to dig up quickly and doesn’t break off. Concrete would probably lose a bunch of paths when they’re digging it out.
It’s 40 in technicality, in practice it’s mutators. Such “difficulty levels” were present in Unreal 2004 already, clickbait title and nothing more
You misremember it a bit. They saw “activity” when the thing was connected to the plant. Then they moved the plant into a steel container and the readings stopped. They hypothesized that they detected something like vibrations from a busy street etc, not a plant “screaming”.
People care since Sony had multiple breaches resulting in passwords / accounts being available to the public. Some even used to buy a bunch of shit off the store and overdraw people’s credit cards.
Just because one thing is bad doesn’t mean you need to agree to something else that is also bad. And if Linux gaming was more popular, more people would push back on games like Apex or Destiny to include anticheats that work on it.
N and B are equal and loss of one depends on the current situation of the board :d
Forks and all of that comes with playing the game. It also comes from the easiest / most approachable way to play chess - puzzles. So far so, that it’s insanely popular on Facebook, where some guy pastes an amazing move from the past and a butt-ton of people stop and think about it.
Also, forks and stuff is often overkill. You can get to like 1200 rating by knowing like 4 - 5 moves in the start. Most games are decided by someone making a huge mistake. And in the first matches, that guy will probably be you. But then suddenly you’ll notice a huge fuckup and win a game over it. And then the fuckup will be slightly smaller, and smaller, and smaller.
But yah, chess isn’t all intelligence, it is a lot of practice and study.
The answer to the “chess” thing is “yes, you will get better if you play it for long enough”. It’s a lot about pattern recognition and the things you’ve seen in the past. There are certain rules to follow that help a lot - but someone needs to teach them to you first. It’s like saying “I suck at crosswords, I will never be good at them” - yes you will, with enough done you’ll start to see repeating “crossword words” that keep being used over and over.
Edit: also for the life thing - it’s the difference between wisdom and intelligence.
“Would anyone please think of the children gamers”
They calculated the risk but boy do they suck at math. If nothing happened, they probably made bank. Since Nintendo is Nintendo, they’ll get the treatment of the Japanese court system.
They have, but the details don’t matter. You can’t force people to do something, then backtrack when there’s people pushing back and then go back to business as if nothing happened. The broken trust is there already - so every game they add their thing to will remind people of Helldivers. There’s a reason this article has Helldivers as its thumbnail.
Because they introduced that shit to a successful game way after launch. So people got pissed because it was a bait and switch.
Along with all of the oxygen, with the sewer gasses probably exploding and sending other manhole covers sky high.
Also sewers are made of concrete, you can already play with fire in them.
Cool, I can say I have billions of dollars, and that makes it true then. Look at the actions, not what they say.
Harris wasn’t pro ceasfire in Gaza, please stop gaslighting people.
Lemmy is no more elite or exclusive than Reddit.